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Searched refs:binary (Results 1 – 19 of 19) sorted by relevance

/sdk/emulator/qtools/
Dopcode.h154 inline int getNumAccesses(Opcode op, uint32_t binary) { in getNumAccesses() argument
160 num_accesses = num_one_bits[(binary >> 8) & 0xff] in getNumAccesses()
161 + num_one_bits[binary & 0xff]; in getNumAccesses()
/sdk/testapps/gridlayoutTest/v7-gridlayout/src/
D.readme2 Once we support binary library this will go away.
/sdk/emulator/mksdcard/
DNOTICE3 Redistribution and use in source and binary forms, with or without
7 * Redistributions in binary form must reproduce the above copyright
/sdk/emulator/qtools/tests/
Dcommon_head.mk25 $(OBJCOPY) -O binary $< $@
/sdk/eclipse/
DREADME_WINDOWS.txt25 - Set Default Text File Type to DOS/text, not Unix/binary.
Dchanges.txt782 help rebuilding the resources when only binary files were changed
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2ext.h520 …BinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
521 …ENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
523 …YOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
524 …NGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
Dgl2.h571 …nary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
/sdk/docs/
Dhowto_build_SDK.txt169 - When installing Cygwin, set Default Text File Type to Unix/binary, not DOS/text.
199 under cygwin, you get an unstripped binary that you can happily feed to
221 Then to build an isolated Windows binary, you'd do something like this:
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.attrib240 #void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei lengt…
325 …amBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
329 #void glProgramBinaryOES(GLuint program, GLenum binaryFormat, GLvoid *binary, GLint length)
Dgl2.in98 …inary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
145 …mBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
146 GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint…
/sdk/build/
Dtools.windows.atree20 # IMPORTANT: for a binary to be included here, it must be built --
/sdk/eclipse/plugins/com.android.ide.eclipse.base/META-INF/
DMANIFEST.MF79 org.apache.commons.codec.binary,
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in203 …amBinaryOES, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary
315 void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length
363 void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, …
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h259 …nary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DDummyGLfuncs.cpp253 …nary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){} in dummy_glShaderBinary() argument
DDummyGLfuncs.h260 …inary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp1673 …inary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){ in glShaderBinary() argument
1682 ctx->dispatcher().glShaderBinary(1,&globalShaderName,binaryformat,binary,length); in glShaderBinary()
/sdk/emulator/opengl/
DDESIGN244 requirement that a single emulator binary be able to run several generations