/sdk/emulator/qtools/ |
D | opcode.h | 154 inline int getNumAccesses(Opcode op, uint32_t binary) { in getNumAccesses() argument 160 num_accesses = num_one_bits[(binary >> 8) & 0xff] in getNumAccesses() 161 + num_one_bits[binary & 0xff]; in getNumAccesses()
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/sdk/testapps/gridlayoutTest/v7-gridlayout/src/ |
D | .readme | 2 Once we support binary library this will go away.
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/sdk/emulator/mksdcard/ |
D | NOTICE | 3 Redistribution and use in source and binary forms, with or without 7 * Redistributions in binary form must reproduce the above copyright
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/sdk/emulator/qtools/tests/ |
D | common_head.mk | 25 $(OBJCOPY) -O binary $< $@
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/sdk/eclipse/ |
D | README_WINDOWS.txt | 25 - Set Default Text File Type to DOS/text, not Unix/binary.
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D | changes.txt | 782 help rebuilding the resources when only binary files were changed
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/sdk/emulator/opengl/host/libs/Translator/include/GLES2/ |
D | gl2ext.h | 520 …BinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 521 …ENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 523 …YOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 524 …NGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
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D | gl2.h | 571 …nary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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/sdk/docs/ |
D | howto_build_SDK.txt | 169 - When installing Cygwin, set Default Text File Type to Unix/binary, not DOS/text. 199 under cygwin, you get an unstripped binary that you can happily feed to 221 Then to build an isolated Windows binary, you'd do something like this:
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/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
D | gl2.attrib | 240 #void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei lengt… 325 …amBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) 329 #void glProgramBinaryOES(GLuint program, GLenum binaryFormat, GLvoid *binary, GLint length)
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D | gl2.in | 98 …inary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) 145 …mBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) 146 GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint…
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/sdk/build/ |
D | tools.windows.atree | 20 # IMPORTANT: for a binary to be included here, it must be built --
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/sdk/eclipse/plugins/com.android.ide.eclipse.base/META-INF/ |
D | MANIFEST.MF | 79 org.apache.commons.codec.binary,
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
D | entries.in | 203 …amBinaryOES, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary 315 void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length 363 void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, …
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLDispatch.h | 259 …nary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | DummyGLfuncs.cpp | 253 …nary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){} in dummy_glShaderBinary() argument
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D | DummyGLfuncs.h | 260 …inary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 1673 …inary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){ in glShaderBinary() argument 1682 ctx->dispatcher().glShaderBinary(1,&globalShaderName,binaryformat,binary,length); in glShaderBinary()
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/sdk/emulator/opengl/ |
D | DESIGN | 244 requirement that a single emulator binary be able to run several generations
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