Searched refs:cy (Results 1 – 6 of 6) sorted by relevance
538 for (etc1_uint32 cy = 0; cy < yEnd; cy++) { in etc1_encode_image() local539 etc1_byte* q = block + (cy * 4) * 3; in etc1_encode_image()540 const etc1_byte* p = pIn + pixelSize * x + stride * (y + cy); in etc1_encode_image()591 for (etc1_uint32 cy = 0; cy < yEnd; cy++) { in etc1_decode_image() local592 const etc1_byte* q = block + (cy * 4) * 3; in etc1_decode_image()593 etc1_byte* p = pOut + pixelSize * x + stride * (y + cy); in etc1_decode_image()
113 int cy = mCanvas.getVerticalTransform().translate(y); in toControl() local115 return ControlPoint.create(mCanvas, cx, cy); in toControl()
240 int cy = verticalTransform.translate(handle.centerY); in paintSelection() local244 swtGc.fillRectangle(cx - radius, cy - radius, doubleRadius, doubleRadius); in paintSelection()
117 int cy = r.y + r.height/2; in open() local118 int y = cy - DLG_HEIGHT / 2; in open()
105 int cy = r.y + r.height/2; in open() local106 int y = cy - DLG_HEIGHT / 2; in open()
2 …ype(b)==="object")for(e in b)ch(a+"["+e+"]",b[e],c,d);else d(a,b)}function cy(a){return function(b… function