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Searched refs:destroyContext (Results 1 – 10 of 10) sorted by relevance

/sdk/emulator/opengl/tests/ut_rendercontrol_dec/
Dut_rendercontrol.in5 GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
/sdk/emulator/opengl/tests/ut_renderer/
DRenderer.h45 int destroyContext(RenderingThread *thread,const ClientHandle & ctx);
DRenderer.cpp116 int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle) in destroyContext() function in Renderer
DRenderingThread.cpp234 return Renderer::instance()->destroyContext(m_tls, Renderer::ClientHandle(pid, handle)); in s_destroyContext()
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglContext.cpp52 EglOS::destroyContext(m_dpy->nativeType(),m_native); in ~EglContext()
DEglOsApi.h38 bool destroyContext(EGLNativeInternalDisplayType dpy,EGLNativeContextType ctx);
DEglMacApi.cpp161 bool destroyContext(EGLNativeDisplayType dpy,EGLNativeContextType ctx) { in destroyContext() function
DEglDisplay.cpp41 EglOS::destroyContext( m_dpy, m_globalSharedContext); in ~EglDisplay()
DEglX11Api.cpp253 bool destroyContext(EGLNativeDisplayType dpy,EGLNativeContextType ctx) { in destroyContext() function
DEglWindowsApi.cpp540 bool destroyContext(EGLNativeInternalDisplayType dpy,EGLNativeContextType ctx) { in destroyContext() function