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Searched refs:getClientState (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRenderingThread.cpp170 if (m_currentContext->getClientState(GL_TEXTURE_COORD_ARRAY, i)) { in fixTextureEnable()
182 if (m_currentContext->getClientState(GL_VERTEX_ARRAY, 0)) { in fixTextureEnable()
189 if (m_currentContext->getClientState(GL_NORMAL_ARRAY, 0)) { in fixTextureEnable()
196 if (m_currentContext->getClientState(GL_COLOR_ARRAY, 0)) { in fixTextureEnable()
203 if (m_currentContext->getClientState(GL_POINT_SIZE_ARRAY_OES, 0)) { in fixTextureEnable()
DRendererContext.h79 bool getClientState(GLenum cap, int texUnit) { in getClientState() function