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Searched refs:glAttachShader (Results 1 – 9 of 9) sorted by relevance

/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp203 glAttachShader(programObject, vertexShader); in Init()
204 glAttachShader(programObject, fragmentShader); in Init()
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp269 void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL;
507 LOAD_GL_FUNC(glAttachShader); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h234 static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader);
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java35 glAttachShader(4, 4), enumConstant
528 case 4: return glAttachShader; in valueOf()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ in glAttachShader() function
168 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
DStateTransformFactory.java138 case glAttachShader: in getTransformsFor()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in14 void, glAttachShader, GLuint program, GLuint shader