Searched refs:glAttachShader (Results 1 – 9 of 9) sorted by relevance
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
D | triangleV2.cpp | 203 glAttachShader(programObject, vertexShader); in Init() 204 glAttachShader(programObject, fragmentShader); in Init()
|
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | GLDispatch.cpp | 269 void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL; 507 LOAD_GL_FUNC(glAttachShader); in dispatchFuncs()
|
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLDispatch.h | 234 static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader);
|
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/ |
D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
D | gl2.in | 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
D | GLProtoBuf.java | 35 glAttachShader(4, 4), enumConstant 528 case 4: return glAttachShader; in valueOf()
|
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ in glAttachShader() function 168 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader()
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
D | StateTransformFactory.java | 138 case glAttachShader: in getTransformsFor()
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
D | entries.in | 14 void, glAttachShader, GLuint program, GLuint shader
|