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Searched refs:glCompileShader (Results 1 – 8 of 8) sorted by relevance

/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp128 glCompileShader(shader); in LoadShader()
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp271 void (GL_APIENTRY *GLDispatch::glCompileShader)(GLuint) = NULL;
509 LOAD_GL_FUNC(glCompileShader); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h236 static void (GL_APIENTRY *glCompileShader)(GLuint shader);
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in21 GL_ENTRY(void, glCompileShader, GLuint shader)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java79 glCompileShader(48, 48), enumConstant
572 case 48: return glCompileShader; in valueOf()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp347 GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader){ in glCompileShader() function
355 ctx->dispatcher().glCompileShader(globalShaderName); in glCompileShader()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in61 void, glCompileShader, GLuint shader