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Searched refs:glDetachShader (Results 1 – 8 of 8) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp276 void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL;
514 LOAD_GL_FUNC(glDetachShader); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h241 static void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader);
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java110 glDetachShader(79, 79), enumConstant
603 case 79: return glDetachShader; in valueOf()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp525 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader){ in glDetachShader() function
541 ctx->dispatcher().glDetachShader(globalProgramName,globalShaderName); in glDetachShader()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
DStateTransformFactory.java140 case glDetachShader: in getTransformsFor()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in95 void, glDetachShader, GLuint program, GLuint shader