Searched refs:glEnable (Results 1 – 16 of 16) sorted by relevance
226 s_gl.glEnable(GL_TEXTURE_2D); in blitFromCurrentReadBuffer()326 s_gl.glEnable(GL_TEXTURE_2D); in post()
92 glEnable_t glEnable; member
109 s_gl.glEnable = (glEnable_t) s_gles_lib->findSymbol("glEnable"); in init_gl_dispatch()
92 LOAD_GL_FUNC(glEnable); in dispatchFuncs()
69 void (GLAPIENTRY *glEnable) (GLenum cap);
597 GL_API void GL_APIENTRY glEnable( GLenum cap) { in glEnable() function600 ctx->dispatcher().glEnable(GL_TEXTURE_GEN_S); in glEnable()601 ctx->dispatcher().glEnable(GL_TEXTURE_GEN_T); in glEnable()602 ctx->dispatcher().glEnable(GL_TEXTURE_GEN_R); in glEnable()605 ctx->dispatcher().glEnable(cap); in glEnable()
215 glEnable(GL_TEXTURE_2D); in WinMain()
572 ctx->dispatcher().glEnable(GL_POINT_SPRITE); in glDrawArrays()573 ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in glDrawArrays()607 ctx->dispatcher().glEnable(GL_POINT_SPRITE); in glDrawElements()608 ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in glDrawElements()621 GL_APICALL void GL_APIENTRY glEnable(GLenum cap){ in glEnable() function623 ctx->dispatcher().glEnable(cap); in glEnable()
97 void (GLAPIENTRY *GLDispatch::glEnable)(GLenum) = NULL;333 LOAD_GL_FUNC(glEnable); in dispatchFuncs()
664 GL_API void GL_APIENTRY glEnable (GLenum cap);
62 static void (GLAPIENTRY *glEnable) (GLenum cap);
516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
43 GL_ENTRY(void, glEnable, GLenum cap)
130 glEnable(99, 99), enumConstant623 case 99: return glEnable; in valueOf()
69 GL_ENTRY(void, glEnable, GLenum cap)
114 void, glEnable, GLenum cap