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Searched refs:glIsShader (Results 1 – 7 of 7) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp235 GLboolean (GL_APIENTRY *GLDispatch::glIsShader)(GLuint shader) = NULL;
473 LOAD_GL_FUNC(glIsShader); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h200 static GLboolean (GL_APIENTRY *glIsShader)(GLuint shader);
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in87 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java247 glIsShader(216, 216), enumConstant
740 case 216: return glIsShader; in valueOf()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp1542 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ in glIsShader() function
1547 return ctx->dispatcher().glIsShader(globalShaderName); in glIsShader()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in248 GLboolean, glIsShader, GLuint shader