Searched refs:glMatrixMode (Results 1 – 13 of 13) sorted by relevance
343 glMatrixMode(GL_PROJECTION); in WinMain()345 glMatrixMode(GL_MODELVIEW); in WinMain()
154 LOAD_GL_FUNC(glMatrixMode); in dispatchFuncs()
1210 GL_API void GL_APIENTRY glMatrixMode( GLenum mode) { in glMatrixMode() function1212 ctx->dispatcher().glMatrixMode(mode); in glMatrixMode()2248 ctx->dispatcher().glMatrixMode(GL_PROJECTION); in glDrawTexOES()2254 ctx->dispatcher().glMatrixMode(GL_TEXTURE); in glDrawTexOES()2258 ctx->dispatcher().glMatrixMode(GL_MODELVIEW); in glDrawTexOES()2316 ctx->dispatcher().glMatrixMode(GL_MODELVIEW); in glDrawTexOES()2318 ctx->dispatcher().glMatrixMode(GL_TEXTURE); in glDrawTexOES()2320 ctx->dispatcher().glMatrixMode(GL_PROJECTION); in glDrawTexOES()
131 void (GLAPIENTRY *glMatrixMode) (GLenum mode);
878 s_gl.glMatrixMode(GL_PROJECTION); in initGLState()881 s_gl.glMatrixMode(GL_MODELVIEW); in initGLState()
130 glMatrixMode_t glMatrixMode; member
147 s_gl.glMatrixMode = (glMatrixMode_t) s_gles_lib->findSymbol("glMatrixMode"); in init_gl_dispatch()
190 void (GLAPIENTRY *GLDispatch::glMatrixMode)(GLenum) = NULL;443 LOAD_GL_FUNC(glMatrixMode); in dispatchFuncs()
702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
172 static void (GLAPIENTRY *glMatrixMode) (GLenum mode);
280 glMatrixMode(249, 249), enumConstant773 case 249: return glMatrixMode; in valueOf()
107 GL_ENTRY(void, glMatrixMode, GLenum mode)
282 void, glMatrixMode, GLenum mode