Searched refs:inited (Results 1 – 3 of 3) sorted by relevance
116 bool inited = FrameBuffer::initialize(winWidth, winHeight); in main() local117 if (!inited) { in main()122 inited = FrameBuffer::setupSubWindow(windowId, in main()124 if (!inited) { in main()
95 bool inited = initOpenGLRenderer(winWidth, winHeight, portNum); in WinMain() local96 if (!inited) { in WinMain()102 inited = createOpenGLSubwindow(windowId, 0, 0, in WinMain()104 if (!inited) { in WinMain()
94 bool inited = FrameBuffer::initialize(width, height); in initOpenGLRenderer() local95 if (!inited) { in initOpenGLRenderer()