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Searched refs:inited (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/renderer/
Dmain.cpp116 bool inited = FrameBuffer::initialize(winWidth, winHeight); in main() local
117 if (!inited) { in main()
122 inited = FrameBuffer::setupSubWindow(windowId, in main()
124 if (!inited) { in main()
/sdk/emulator/opengl/tests/emulator_test_renderer/
Dmain.cpp95 bool inited = initOpenGLRenderer(winWidth, winHeight, portNum); in WinMain() local
96 if (!inited) { in WinMain()
102 inited = createOpenGLSubwindow(windowId, 0, 0, in WinMain()
104 if (!inited) { in WinMain()
/sdk/emulator/opengl/host/libs/libOpenglRender/
Drender_api.cpp94 bool inited = FrameBuffer::initialize(width, height); in initOpenGLRenderer() local
95 if (!inited) { in initOpenGLRenderer()