Searched refs:internalFormat (Results 1 – 11 of 11) sorted by relevance
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | TranslatorIfaces.h | 44 internalFormat(GL_RGBA), in TextureData() 56 unsigned int internalFormat; variable 73 unsigned int internalFormat; member
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D | GLDispatch.h | 51 …static void (GLAPIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLi…
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | PaletteTexture.cpp | 30 void getPaletteInfo(GLenum internalFormat,unsigned int& indexSizeBits,unsigned int& colorSizeBytes,… in getPaletteInfo() argument 33 switch(internalFormat) in getPaletteInfo()
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D | DummyGLfuncs.cpp | 34 …void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x,… in dummy_glCopyTexImage2D() argument
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D | DummyGLfuncs.h | 41 …void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x,…
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | RenderControl.cpp | 208 uint32_t height, GLenum internalFormat) in rcCreateColorBuffer() argument 215 return fb->createColorBuffer(width, height, internalFormat); in rcCreateColorBuffer()
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/sdk/emulator/opengl/host/libs/renderControl_dec/ |
D | renderControl.in | 13 GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLDispatch.h | 57 …void (GLAPIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, G…
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D | GLEScmImp.cpp | 1472 texData->internalFormat = internalformat; in glTexImage2D() 1679 texData->internalFormat = img->internalFormat; in glEGLImageTargetTexture2DOES()
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
D | EglImp.cpp | 1050 img->internalFormat = texData->internalFormat; in eglCreateImageKHR()
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 1752 texData->internalFormat = internalformat; in glTexImage2D() 2033 texData->internalFormat = img->internalFormat; in glEGLImageTargetTexture2DOES()
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