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Searched refs:isTex2DEnable (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.h52 bool isTex2DEnable(int texunit) { return m_tex2DEnable[texunit]; } in isTex2DEnable() function
DRenderingThread.cpp163 if (m_currentContext->isTex2DEnable(i)) { in fixTextureEnable()