Searched refs:mContextId (Results 1 – 6 of 6) sorted by relevance
30 private final int mContextId; field in TexturePropertyAccessor38 mContextId = contextId; in TexturePropertyAccessor()42 mTextureUnitPropertyAccessor = new TextureUnitPropertyAccessor(mContextId, in TexturePropertyAccessor()63 textureAccessor = GLPropertyAccessor.makeAccessor(mContextId, in getProperty()71 textureAccessor = GLPropertyAccessor.makeAccessor(mContextId, in getProperty()
29 private final int mContextId; field in TextureUnitPropertyAccessor34 mContextId = contextId; in TextureUnitPropertyAccessor()37 mActiveTextureAccessor = GLPropertyAccessor.makeAccessor(mContextId, in TextureUnitPropertyAccessor()52 IGLPropertyAccessor targetAccessor = GLPropertyAccessor.makeAccessor(mContextId, in getProperty()
24 private final int mContextId; field in CurrentProgramPropertyAccessor32 mContextId = contextid; in CurrentProgramPropertyAccessor()53 return GLPropertyAccessor.makeAccessor(mContextId, in getProperty()
29 private final int mContextId; field in CurrentVboPropertyAccessor34 mContextId = contextId; in CurrentVboPropertyAccessor()60 return GLPropertyAccessor.makeAccessor(mContextId, in getProperty()
33 private final int mContextId; field in GLPropertyAccessor37 mContextId = contextId; in GLPropertyAccessor()43 IGLProperty root = ((GLListProperty) state).get(mContextId); in getProperty()
68 private final int mContextId; field in GLCall94 mContextId = contextId; in GLCall()116 return mContextId; in getContextId()