Searched refs:m_caps (Results 1 – 2 of 2) sorted by relevance
124 fb->m_caps.hasGL2 = false; in initialize()127 fb->m_caps.hasGL2 = s_gl2_enabled; in initialize()130 fb->m_caps.hasGL2 = false; in initialize()143 if (!s_egl.eglInitialize(fb->m_eglDisplay, &fb->m_caps.eglMajor, &fb->m_caps.eglMinor)) { in initialize()149 DBG("egl: %d %d\n", fb->m_caps.eglMajor, fb->m_caps.eglMinor); in initialize()158 if (fb->m_caps.hasGL2) { in initialize()162 fb->m_caps.hasGL2 = false; in initialize()261 if (fb->m_caps.hasGL2 && has_gl_oes_image) { in initialize()269 fb->m_caps.has_eglimage_texture_2d = in initialize()271 fb->m_caps.has_eglimage_renderbuffer = in initialize()[all …]
57 const FrameBufferCaps &getCaps() const { return m_caps; } in getCaps()116 FrameBufferCaps m_caps; variable