Searched refs:m_currentContext (Results 1 – 2 of 2) sorted by relevance
33 m_tls->m_currentContext->addPendingCropRect(p); in s_glTexParameteriv()100 m_tls->m_currentContext->setActiveTexture(texture); in s_glActiveTexture()106 if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture); in s_glBindTexture()112 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true); in s_glEnable()118 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false); in s_glDisable()125 m_tls->m_currentContext->setClientActiveTexture(texture); in s_glClientActiveTexture()131 m_tls->m_currentContext->enableClientState(cap, true); in s_glEnableClientState()137 m_tls->m_currentContext->enableClientState(cap, false); in s_glDisableClientState()143 PendingCropRectSet &rset = m_currentContext->getPendingCropRects(); in applyPendingCropRects()145 GLuint currBindedTex = m_currentContext->getTex2DBind(); in applyPendingCropRects()[all …]
44 RendererContext *currentContext() { return m_currentContext; } in currentContext()45 void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; } in setCurrentContext()59 RendererContext * m_currentContext; variable