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Searched refs:m_currentContext (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRenderingThread.cpp33 m_tls->m_currentContext->addPendingCropRect(p); in s_glTexParameteriv()
100 m_tls->m_currentContext->setActiveTexture(texture); in s_glActiveTexture()
106 if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture); in s_glBindTexture()
112 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true); in s_glEnable()
118 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false); in s_glDisable()
125 m_tls->m_currentContext->setClientActiveTexture(texture); in s_glClientActiveTexture()
131 m_tls->m_currentContext->enableClientState(cap, true); in s_glEnableClientState()
137 m_tls->m_currentContext->enableClientState(cap, false); in s_glDisableClientState()
143 PendingCropRectSet &rset = m_currentContext->getPendingCropRects(); in applyPendingCropRects()
145 GLuint currBindedTex = m_currentContext->getTex2DBind(); in applyPendingCropRects()
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DRenderingThread.h44 RendererContext *currentContext() { return m_currentContext; } in currentContext()
45 void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; } in setCurrentContext()
59 RendererContext * m_currentContext; variable