Searched refs:m_glBindTexture (Results 1 – 2 of 2) sorted by relevance
107 m_tls->m_glBindTexture(target, texture); in s_glBindTexture()149 m_glBindTexture(GL_TEXTURE_2D, (*i)->texture); in applyPendingCropRects()153 m_glBindTexture(GL_TEXTURE_2D, currBindedTex); in applyPendingCropRects()307 m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture); in thread()
107 glBindTexture_server_proc_t m_glBindTexture; variable