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Searched refs:m_glBindTexture (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRenderingThread.cpp107 m_tls->m_glBindTexture(target, texture); in s_glBindTexture()
149 m_glBindTexture(GL_TEXTURE_2D, (*i)->texture); in applyPendingCropRects()
153 m_glBindTexture(GL_TEXTURE_2D, currBindedTex); in applyPendingCropRects()
307 m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture); in thread()
DRenderingThread.h107 glBindTexture_server_proc_t m_glBindTexture; variable