Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
192 size_t n = m_shaders.size(); in attachShader()194 if (m_shaders[i] == shader) { in attachShader()200 m_shaders.insertAt(shader, m_shaders.size(), 1); in attachShader()206 size_t n = m_shaders.size(); in detachShader()208 if (m_shaders[i] == shader) { in detachShader()209 m_shaders.removeAt(i); in detachShader()221 m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL)) in GLSharedGroup()313 ssize_t idx = m_shaders.indexOfKey(shader); in attachShader()325 ssize_t idx = m_shaders.indexOfKey(shader); in detachShader()345 ShaderData* shader = m_shaders.valueFor(shaderId); in setProgramIndexInfo()[all …]
64 android::Vector<GLuint> m_shaders; variable90 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()91 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()104 android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; variable