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Searched refs:m_zRot (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.h96 m_zRot = zRot; in setDisplayRotation()
134 float m_zRot; variable
DFrameBuffer.cpp368 m_zRot(0.0f), in FrameBuffer()
437 fb->m_zRot = zRot; in setupSubWindow()
825 s_gl.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f); in post()
826 if (m_zRot != 0.0f) { in post()