Searched refs:m_zRot (Results 1 – 2 of 2) sorted by relevance
96 m_zRot = zRot; in setDisplayRotation()134 float m_zRot; variable
368 m_zRot(0.0f), in FrameBuffer()437 fb->m_zRot = zRot; in setupSubWindow()825 s_gl.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f); in post()826 if (m_zRot != 0.0f) { in post()