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Searched refs:programData (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp312 ProgramData* programData = m_programs.valueFor(program); in attachShader() local
314 if (programData && idx >= 0) { in attachShader()
315 if (programData->attachShader(shader)) { in attachShader()
324 ProgramData* programData = m_programs.valueFor(program); in detachShader() local
326 if (programData && idx >= 0) { in detachShader()
327 if (programData->detachShader(shader)) { in detachShader()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program); in glAttachShader() local
160 SET_ERROR_IF(!shaderData.Ptr() || !programData.Ptr() ,GL_INVALID_OPERATION); in glAttachShader()
162 !(programData.Ptr()->getDataType()==PROGRAM_DATA) ,GL_INVALID_OPERATION); in glAttachShader()
165 ProgramData* pData = (ProgramData*)programData.Ptr(); in glAttachShader()
537 ProgramData* programData = (ProgramData*)objData.Ptr(); in glDetachShader() local
538 SET_ERROR_IF(!programData->isAttached(shader),GL_INVALID_OPERATION); in glDetachShader()
539 programData->detachShader(shader); in glDetachShader()
1146 ProgramData* programData = (ProgramData*)objData.Ptr(); in glGetProgramiv() local
1147 params[0] = programData->getLinkStatus(); in glGetProgramiv()
1156 ProgramData* programData = (ProgramData*)objData.Ptr(); in glGetProgramiv() local
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