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Searched refs:setContextData (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRenderer.cpp149 thread->glDecoder().setContextData(&c->second->decoderContextData()); in makeCurrent()
150 thread->gl2Decoder().setContextData(&c->second->decoderContextData()); in makeCurrent()
159 thread->glDecoder().setContextData(NULL); in makeCurrent()
160 thread->gl2Decoder().setContextData(NULL); in makeCurrent()
/sdk/emulator/opengl/host/libs/GLESv2_dec/
DGL2Decoder.h35 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } in setContextData() function
/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.cpp727 if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData()); in bindContext()
728 else tinfo->m_glDec.setContextData(&ctx->decoderContextData()); in bindContext()
731 tinfo->m_glDec.setContextData(NULL); in bindContext()
732 tinfo->m_gl2Dec.setContextData(NULL); in bindContext()
/sdk/emulator/opengl/host/libs/GLESv1_dec/
DGLDecoder.h35 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } in setContextData() function