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Searched refs:wasBinded (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLESbuffer.h35 bool wasBinded(){return m_wasBound;}; in wasBinded() function
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp1503 return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE; in glIsBuffer()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp208 return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE; in glIsBuffer()