Searched refs:wasBinded (Results 1 – 3 of 3) sorted by relevance
35 bool wasBinded(){return m_wasBound;}; in wasBinded() function
1503 return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE; in glIsBuffer()
208 return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE; in glIsBuffer()