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Searched refs:RSB (Results 1 – 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp544 RSB(GE, 0, width, width, imm(0)); in build_textures()
579 RSB(GE, 0, height, height, imm(0)); in build_textures()
733 RSB(AL, 0, k, u, imm(1<<(FRAC_BITS*2))); in filter8()
736 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter8()
743 RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); in filter8()
842 RSB(AL, 0, k, u, imm(1<<prec)); in filter16()
846 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter16()
860 RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); in filter16()
929 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter32()
932 RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale))); in filter32()
[all …]
Dblending.cpp298 RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); in build_blend_factor()
365 RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); in build_blend_factor()
447 if (shift>0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); in build_blendFOneMinusF()
448 else if (shift<0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); in build_blendFOneMinusF()
449 else RSB(AL, 0, diff.reg, fb.reg, fragment.reg); in build_blendFOneMinusF()
DARMAssemblerInterface.h256 RSB(int cc, int s, int Rd, int Rn, uint32_t Op2) { in RSB() function
Dload_store.cpp217 RSB(AL, 0, d, s, reg_imm(s, LSL, dbits)); in expand()