Searched refs:RSB (Results 1 – 4 of 4) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | texturing.cpp | 544 RSB(GE, 0, width, width, imm(0)); in build_textures() 579 RSB(GE, 0, height, height, imm(0)); in build_textures() 733 RSB(AL, 0, k, u, imm(1<<(FRAC_BITS*2))); in filter8() 736 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter8() 743 RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); in filter8() 842 RSB(AL, 0, k, u, imm(1<<prec)); in filter16() 846 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter16() 860 RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); in filter16() 929 RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); in filter32() 932 RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale))); in filter32() [all …]
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D | blending.cpp | 298 RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); in build_blend_factor() 365 RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); in build_blend_factor() 447 if (shift>0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); in build_blendFOneMinusF() 448 else if (shift<0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); in build_blendFOneMinusF() 449 else RSB(AL, 0, diff.reg, fb.reg, fragment.reg); in build_blendFOneMinusF()
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D | ARMAssemblerInterface.h | 256 RSB(int cc, int s, int Rd, int Rn, uint32_t Op2) { in RSB() function
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D | load_store.cpp | 217 RSB(AL, 0, d, s, reg_imm(s, LSL, dbits)); in expand()
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