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Searched refs:z (Results 1 – 9 of 9) sorted by relevance

/system/extras/ext4_utils/
Dsha1.c53 #define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30); argument
54 #define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30); argument
55 #define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30); argument
56 #define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30); argument
57 #define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30); argument
76 #define nR0(v,w,x,y,z,i) R0(*v,*w,*x,*y,*z,i) argument
77 #define nR1(v,w,x,y,z,i) R1(*v,*w,*x,*y,*z,i) argument
78 #define nR2(v,w,x,y,z,i) R2(*v,*w,*x,*y,*z,i) argument
79 #define nR3(v,w,x,y,z,i) R3(*v,*w,*x,*y,*z,i) argument
80 #define nR4(v,w,x,y,z,i) R4(*v,*w,*x,*y,*z,i) argument
/system/media/audio_utils/
Dfixedfft.cpp159 int32_t z = half(v[n - i]); in fixed_fft_real() local
160 int32_t y = z - (x ^ 0xFFFF); in fixed_fft_real()
161 x = half(x + (z ^ 0xFFFF)); in fixed_fft_real()
/system/core/libpixelflinger/
Dclear.cpp88 static inline GGLfixed fixedToZ(GGLfixed z) { in fixedToZ() argument
89 return GGLfixed(((int64_t(z) << 16) - z) >> 16); in fixedToZ()
Dscanline.cpp656 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy; in scanline() local
860 uint16_t zz = uint32_t(z)>>(16); in scanline()
921 z += c->shade.dzdx; in scanline()
/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp417 parts.z = reg_t(obtainReg()); in build_scanline_prolog()
421 int ydzdy = parts.z.reg; in build_scanline_prolog()
424 MLA(AL, 0, parts.z.reg, Rx, dzdx, ydzdy); in build_scanline_prolog()
766 int z = parts.z.reg; in build_depth_test() local
774 CMP(AL, depth, reg_imm(z, LSR, 16)); in build_depth_test()
782 MOV(AL, 0, depth, reg_imm(z, LSR, 16)); in build_depth_test()
795 ADD(AL, 0, parts.z.reg, parts.z.reg, dzdx); in build_iterate_z()
DGGLAssembler.h301 reg_t z; member
Dtexturing.cpp424 if (parts.z.reg > 0 && parts.covPtr.reg > 0) in build_textures()
429 if (parts.z.reg > 0) in build_textures()
430 spill_list |= 1<<parts.z.reg; in build_textures()
/system/media/camera/docs/
Dhtml.mako58 /* TODO for each x.y.z try to link it to the entry */
85 if len(words.split(".")) >= 3: # match only x.y.z
/system/core/logcat/
Devent.logtags8 # "[A-Z][a-z][0-9]_". Do not include spaces or punctuation (the former