Searched defs:zNear (Results 1 – 9 of 9) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 910 float zNear, float zFar ) in MYgluPerspective() 926 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 1009 float zNear, float zFar ) in MYgluPerspective() 1025 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.h | 192 float zNear; member
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D | Context.cpp | 414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 1636 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
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D | libGLESv2.cpp | 1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 587 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 861 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLRenderingContext.cpp | 1297 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) in depthRange()
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