Searched refs:P_SCRATCH_3 (Results 1 – 2 of 2) sorted by relevance
/dalvik/vm/compiler/codegen/x86/ |
D | LowerInvoke.cpp | 528 #define P_SCRATCH_3 PhysicalReg_EDX macro 601 #undef P_SCRATCH_3 611 #define P_SCRATCH_3 PhysicalReg_EAX macro 702 #undef P_SCRATCH_3 715 #define P_SCRATCH_3 PhysicalReg_EAX macro 779 get_self_pointer(P_SCRATCH_3, true); in common_invokeArgsDone() 781 … compare_mem_reg(OpndSize_32, offsetof(Thread, interpStackEnd), P_SCRATCH_3, true, P_GPR_3, true); in common_invokeArgsDone() 878 …load_effective_addr(offsetof(Thread, interpSave.retval), P_SCRATCH_1, true, P_SCRATCH_3, true); //… in generate_invokeNative() 879 move_reg_to_mem(OpndSize_32, P_SCRATCH_3, true, 4, PhysicalReg_ESP, true); in generate_invokeNative() 939 #undef P_SCRATCH_3 [all …]
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D | LowerGetPut.cpp | 316 #define P_SCRATCH_3 PhysicalReg_EDX macro 400 #undef P_SCRATCH_3
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