/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | GLUtils.h | 77 …tic void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 79 const IntRect& inval = IntRect(), GLint filter = GL_LINEAR); 81 …static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
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D | DrawQuadData.h | 140 GLint textureFilter = GL_LINEAR, 159 GLint textureFilter = GL_LINEAR)
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D | TileTexture.cpp | 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; in drawGL()
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/external/quake/quake/src/QW/client/ |
D | gl_ngraph.c | 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_NetGraph() 126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_NetGraph()
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D | gl_rmisc.c | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitParticleTexture() 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitParticleTexture() 393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_TranslatePlayerSkin() 394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
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D | gl_warp.c | 670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_LoadSkys() 671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_LoadSkys() 1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky() 1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky() 1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky() 1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
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D | gl_draw.c | 67 int gl_filter_max = GL_LINEAR; 314 {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, 316 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, 318 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} 772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_TransPicTranslate() 773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
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D | gl_vidandroid.c | 21 int texture_mode = GL_LINEAR;
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D | gl_vidlinux.c | 106 int texture_mode = GL_LINEAR;
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
D | GraphicsContext3DGtk.cpp | 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GraphicsContext3D() 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GraphicsContext3D()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmisc.cpp | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitParticleTexture2() 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitParticleTexture2() 388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_TranslatePlayerSkin() 389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
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D | gl_warp.cpp | 719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_LoadSkys() 720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_LoadSkys() 1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky() 1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky() 1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky() 1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
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D | gl_vidandroid.cpp | 44 int texture_mode = GL_LINEAR; 216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GL_Init() 217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GL_Init()
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D | gl_draw.cpp | 75 int gl_filter_max = GL_LINEAR; 650 {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, 652 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, 654 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} 799 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_Init() 800 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_Init() 1041 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_TransPicTranslate() 1042 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.mm | 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
D | VideoLayerAndroid.cpp | 95 GL_TEXTURE_2D, GL_LINEAR, in showPreparingAnimation() 160 TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad, in drawGL()
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D | CanvasLayer.cpp | 207 GL_LINEAR, LayerQuad, &m_drawTransform, &rect); in drawGL()
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D | MediaTexture.cpp | 181 GL_LINEAR, LayerQuad, &contentMatrix, &mediaBounds, in draw()
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D | BaseLayerAndroid.cpp | 243 TextureQuadData repeatedQuadData(imageTextureId, GL_TEXTURE_2D, GL_LINEAR, in drawSimpleQuad()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 545 case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; in ConvertMagFilter() 560 case GL_LINEAR: in ConvertMinFilter()
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D | Texture.cpp | 40 mMagFilter = GL_LINEAR; in Texture() 70 case GL_LINEAR: in setMinFilter() 94 case GL_LINEAR: in setMagFilter() 1443 case GL_LINEAR: in isComplete() 1880 case GL_LINEAR: in isComplete()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 92 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readRenderingResults() 333 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in prepareTexture() 547 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexImage2D() 561 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexSubImage2D() 860 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readPixels()
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D | TextureMapperGL.cpp | 456 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)) in reset() 457 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)) in reset()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); in loadBitmap()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 642 return GL_LINEAR; in convertMagFilter() 661 return GL_LINEAR; in convertMinFilter()
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