Searched refs:GL_STATIC_DRAW (Results 1 – 8 of 8) sorted by relevance
61 if (usage == GL_STATIC_DRAW) in bufferData()76 if (mUsage == GL_STATIC_DRAW) in bufferSubData()
472 case GL_STATIC_DRAW: in glBufferData()
351 mVertexBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()362 mTexCoordBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()377 GL11.GL_STATIC_DRAW); in generateHardwareBuffers()
427 glBufferData(GL_ARRAY_BUFFER, 2 * 4 * sizeof(GLfloat), coord, GL_STATIC_DRAW); in initGLResources()
121 #define GL_STATIC_DRAW 0x88E4 macro
2039 return GLES20.GL_STATIC_DRAW; in convertUsage()
1953 return GL_STATIC_DRAW; in convertUsage()
411 #define GL_STATIC_DRAW 0x88E4 macro