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Searched refs:GL_TEXTURE_WRAP_S (Results 1 – 21 of 21) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in GraphicsContext3D()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
/external/quake/quake/src/QW/client/
Dgl_vidandroid.c171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinux.c320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinuxglx.c492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinux_svga.c350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinux_x11.c544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidnt.c634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); in loadBitmap()
/external/quake/quake/src/WinQuake/
Dgl_vidandroid.cpp218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinux.cpp329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidlinuxglx.cpp600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
Dgl_vidnt.cpp634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DGLUtils.cpp374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in createTileGLTexture()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) in reset()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h321 #define GL_TEXTURE_WRAP_S 0x2802 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java700 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
DLwjglRenderer.java1759 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp3266 case GL_TEXTURE_WRAP_S: in glGetTexParameterfv()
3315 case GL_TEXTURE_WRAP_S: in glGetTexParameteriv()
4686 case GL_TEXTURE_WRAP_S: in glTexParameteri()
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_video.c1652 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SDL_GL_Lock()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1832 …GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()