Searched refs:GL_TEXTURE_WRAP_S (Results 1 – 21 of 21) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gtk/ |
D | GraphicsContext3DGtk.cpp | 76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in GraphicsContext3D()
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.mm | 172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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/external/quake/quake/src/QW/client/ |
D | gl_vidandroid.c | 171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinux.c | 320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinuxglx.c | 492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinux_svga.c | 350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinux_x11.c | 544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidnt.c | 634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); in loadBitmap()
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/external/quake/quake/src/WinQuake/ |
D | gl_vidandroid.cpp | 218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinux.cpp | 329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidlinuxglx.cpp | 600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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D | gl_vidnt.cpp | 634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | GLUtils.cpp | 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in createTileGLTexture()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) in reset()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 321 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 700 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
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D | LwjglRenderer.java | 1759 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.cpp | 3266 case GL_TEXTURE_WRAP_S: in glGetTexParameterfv() 3315 case GL_TEXTURE_WRAP_S: in glGetTexParameteriv() 4686 case GL_TEXTURE_WRAP_S: in glTexParameteri()
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_video.c | 1652 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SDL_GL_Lock()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 1832 …GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
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