Searched refs:GL_ZERO (Results 1 – 9 of 9) sorted by relevance
440 case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; in ConvertBlendFunc()482 case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; in ConvertStencilOp()
348 case GL_ZERO: in glBlendFuncSeparate()370 case GL_ZERO: in glBlendFuncSeparate()391 case GL_ZERO: in glBlendFuncSeparate()413 case GL_ZERO: in glBlendFuncSeparate()4360 case GL_ZERO: in glStencilOpSeparate()4375 case GL_ZERO: in glStencilOpSeparate()4390 case GL_ZERO: in glStencilOpSeparate()
52 mState.destBlendRGB = GL_ZERO; in Context()53 mState.destBlendAlpha = GL_ZERO; in Context()
388 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_DrawSequentialPoly()700 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
384 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);776 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
73 #define GL_ZERO 0 macro
369 glBlendFunc(GL_DST_COLOR, GL_ZERO); in applyRenderState()
606 glBlendFunc(GL_DST_COLOR, GL_ZERO); in applyRenderState()666 return GL_ZERO; in convertStencilOperation()
648 GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO); in applyRenderState()