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Searched refs:GL_ZERO (Results 1 – 9 of 9) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp440 case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; in ConvertBlendFunc()
482 case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; in ConvertStencilOp()
DlibGLESv2.cpp348 case GL_ZERO: in glBlendFuncSeparate()
370 case GL_ZERO: in glBlendFuncSeparate()
391 case GL_ZERO: in glBlendFuncSeparate()
413 case GL_ZERO: in glBlendFuncSeparate()
4360 case GL_ZERO: in glStencilOpSeparate()
4375 case GL_ZERO: in glStencilOpSeparate()
4390 case GL_ZERO: in glStencilOpSeparate()
DContext.cpp52 mState.destBlendRGB = GL_ZERO; in Context()
53 mState.destBlendAlpha = GL_ZERO; in Context()
/external/quake/quake/src/QW/client/
Dgl_rsurf.c388 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_DrawSequentialPoly()
700 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp384 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
776 glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in R_BlendLightmaps()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h73 #define GL_ZERO 0 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java369 glBlendFunc(GL_DST_COLOR, GL_ZERO); in applyRenderState()
DLwjglRenderer.java606 glBlendFunc(GL_DST_COLOR, GL_ZERO); in applyRenderState()
666 return GL_ZERO; in convertStencilOperation()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java648 GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO); in applyRenderState()