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Searched refs:fBindFragDataLocation (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp44 interface->fBindFragDataLocation = glBindFragDataLocation; in GrGLCreateNativeInterface()
46 interface->fBindFragDataLocation = GET_PROC(BindFragDataLocation); in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/
DGrGLInterface.cpp160 if (glVer >= GR_GL_VER(3,0) && NULL == fBindFragDataLocation) { in validate()
DGrGLCreateNullInterface.cpp403 interface->fBindFragDataLocation = nullGLBindFragDataLocation; in GrGLCreateNullInterface()
/external/skia/include/gpu/gl/
DGrGLInterface.h144 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; member
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp1344 interface->fBindFragDataLocation = debugGLBindFragDataLocation; in SK_DEFINE_INST_COUNT()