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Searched refs:gl_upsidedown (Results 1 – 2 of 2) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
DSDL_atarigl.c423 gl_upsidedown = SDL_FALSE; in InitNew()
538 gl_upsidedown = SDL_FALSE; in InitOld()
556 gl_upsidedown = SDL_TRUE; in InitOld()
578 gl_upsidedown = SDL_TRUE; in InitOld()
597 gl_upsidedown = SDL_TRUE; in InitOld()
619 gl_upsidedown = SDL_TRUE; in InitOld()
689 if (gl_upsidedown) { in CopyShadowDirect()
712 if (gl_upsidedown) { in CopyShadowRGBTo555()
744 if (gl_upsidedown) { in CopyShadowRGBTo565()
777 if (gl_upsidedown) { in CopyShadowRGBSwap()
[all …]
DSDL_atarigl_c.h46 SDL_bool gl_upsidedown; /* Some implementations draw upside down */ member
87 #define gl_upsidedown (this->gl_data->gl_upsidedown) macro