Searched refs:gl_upsidedown (Results 1 – 2 of 2) sorted by relevance
423 gl_upsidedown = SDL_FALSE; in InitNew()538 gl_upsidedown = SDL_FALSE; in InitOld()556 gl_upsidedown = SDL_TRUE; in InitOld()578 gl_upsidedown = SDL_TRUE; in InitOld()597 gl_upsidedown = SDL_TRUE; in InitOld()619 gl_upsidedown = SDL_TRUE; in InitOld()689 if (gl_upsidedown) { in CopyShadowDirect()712 if (gl_upsidedown) { in CopyShadowRGBTo555()744 if (gl_upsidedown) { in CopyShadowRGBTo565()777 if (gl_upsidedown) { in CopyShadowRGBSwap()[all …]
46 SDL_bool gl_upsidedown; /* Some implementations draw upside down */ member87 #define gl_upsidedown (this->gl_data->gl_upsidedown) macro