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Searched refs:net_activeconnections (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/WinQuake/
Dnet_loop.cpp58 hostcache[0].users = net_activeconnections; in Loop_SearchForHosts()
Dnet.h268 extern int net_activeconnections;
Dnet_main.cpp59 int net_activeconnections = 0; variable
117 if (net_activeconnections >= svs.maxclients) in NET_NewQSocket()
Dhost.cpp380 net_activeconnections--; in SV_DropClient()
Dnet_ser.cpp914 MSG_WriteByte(&net_message, net_activeconnections); in _Serial_CheckNewConnections()
Dsv_main.cpp328 net_activeconnections++; in SV_CheckForNewClients()
Dnet_dgrm.cpp880 MSG_WriteByte(&net_message, net_activeconnections); in _Datagram_CheckNewConnections()
Dhost_cmd.cpp91 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); in Host_Status_f()