Home
last modified time | relevance | path

Searched refs:shear (Results 1 – 14 of 14) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/transforms/
DAffineTransform.cpp245 AffineTransform& AffineTransform::shear(double sx, double sy) in shear() function in WebCore::AffineTransform
260 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); in skew()
265 return shear(tan(deg2rad(angle)), 0); in skewX()
270 return shear(0, tan(deg2rad(angle))); in skewY()
DAffineTransform.h106 AffineTransform& shear(double sx, double sy);
/external/opencv/cxcore/src/
Dcxdrawing.cpp2228 default_shear = cvRound(font->shear*font->vscale*XY_ONE); in cvPutText()
2245 int dx, shear = default_shear; in cvPutText() local
2257 shear += italic_shear; in cvPutText()
2262 shear += italic_shear; in cvPutText()
2267 shear += italic_shear; in cvPutText()
2271 shear += italic_shear; in cvPutText()
2297 pt[count].x = p.x*hscale - p.y*shear + view_x; in cvPutText()
2309 double shear, int thickness, int line_type ) in cvInitFont() argument
2357 font->shear = (float)shear; in cvInitFont()
/external/proguard/src/proguard/gui/splash/
DOverrideGraphics2D.java574 public void shear(double shx, double shy) in shear() method in OverrideGraphics2D
576 graphics.shear(shx, shy); in shear()
/external/eigen/doc/
DC08_TutorialGeometry.dox144 (no scaling, no shear)</td><td>\code
217 t.shear(sx,sy);
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DTransform.h210 Transform& shear(Scalar sx, Scalar sy);
504 Transform<Scalar,Dim>::shear(Scalar sx, Scalar sy)
/external/eigen/Eigen/src/Geometry/
DTransform.h524 Transform& shear(Scalar sx, Scalar sy);
912 Transform<Scalar,Dim,Mode,Options>::shear(Scalar sx, Scalar sy) in shear() function
/external/opencv/cxcore/include/
Dcxcore.h1389 float shear; /* slope coefficient: 0 - normal, >0 - italic */ member
1399 double shear CV_DEFAULT(0),
/external/quake/quake/src/WinQuake/data/
DTECHINFO.TXT343 can set vid_wait to 1 (wait for vertical sync) to eliminate shear
360 shear, but at a performance cost.
392 screen glitching, and it is also true that shear can be
436 In modes 0-10, shear and tearing can occur as partially finished
/external/webkit/Source/WebCore/
DChangeLog-2010-05-2450886 (WebCore::AffineTransform::shear): direct calculation, no extra multiply of matrices
54574 (WebCore::AffineTransform::shear):
54983 (WebCore::AffineTransform::shear):
DChangeLog-2007-10-149996 Fix Cairo implementation of AffineTransform::shear so that shearing is
10000 (WebCore::AffineTransform::shear):
19804 (WebCore::AffineTransform::shear):
DChangeLog-2006-12-3114515 (WebCore::AffineTransform::shear):
37940 (WebCore::AffineTransform::shear):
DChangeLog-2005-08-2313973 (QWMatrix::shear):
DChangeLog-2009-06-1656405 (WebCore::TransformationMatrix::shear):