Searched refs:shear (Results 1 – 14 of 14) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | AffineTransform.cpp | 245 AffineTransform& AffineTransform::shear(double sx, double sy) in shear() function in WebCore::AffineTransform 260 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); in skew() 265 return shear(tan(deg2rad(angle)), 0); in skewX() 270 return shear(0, tan(deg2rad(angle))); in skewY()
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D | AffineTransform.h | 106 AffineTransform& shear(double sx, double sy);
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/external/opencv/cxcore/src/ |
D | cxdrawing.cpp | 2228 default_shear = cvRound(font->shear*font->vscale*XY_ONE); in cvPutText() 2245 int dx, shear = default_shear; in cvPutText() local 2257 shear += italic_shear; in cvPutText() 2262 shear += italic_shear; in cvPutText() 2267 shear += italic_shear; in cvPutText() 2271 shear += italic_shear; in cvPutText() 2297 pt[count].x = p.x*hscale - p.y*shear + view_x; in cvPutText() 2309 double shear, int thickness, int line_type ) in cvInitFont() argument 2357 font->shear = (float)shear; in cvInitFont()
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/external/proguard/src/proguard/gui/splash/ |
D | OverrideGraphics2D.java | 574 public void shear(double shx, double shy) in shear() method in OverrideGraphics2D 576 graphics.shear(shx, shy); in shear()
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/external/eigen/doc/ |
D | C08_TutorialGeometry.dox | 144 (no scaling, no shear)</td><td>\code 217 t.shear(sx,sy);
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Transform.h | 210 Transform& shear(Scalar sx, Scalar sy); 504 Transform<Scalar,Dim>::shear(Scalar sx, Scalar sy)
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/external/eigen/Eigen/src/Geometry/ |
D | Transform.h | 524 Transform& shear(Scalar sx, Scalar sy); 912 Transform<Scalar,Dim,Mode,Options>::shear(Scalar sx, Scalar sy) in shear() function
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/external/opencv/cxcore/include/ |
D | cxcore.h | 1389 float shear; /* slope coefficient: 0 - normal, >0 - italic */ member 1399 double shear CV_DEFAULT(0),
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/external/quake/quake/src/WinQuake/data/ |
D | TECHINFO.TXT | 343 can set vid_wait to 1 (wait for vertical sync) to eliminate shear 360 shear, but at a performance cost. 392 screen glitching, and it is also true that shear can be 436 In modes 0-10, shear and tearing can occur as partially finished
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2010-05-24 | 50886 (WebCore::AffineTransform::shear): direct calculation, no extra multiply of matrices 54574 (WebCore::AffineTransform::shear): 54983 (WebCore::AffineTransform::shear):
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D | ChangeLog-2007-10-14 | 9996 Fix Cairo implementation of AffineTransform::shear so that shearing is 10000 (WebCore::AffineTransform::shear): 19804 (WebCore::AffineTransform::shear):
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D | ChangeLog-2006-12-31 | 14515 (WebCore::AffineTransform::shear): 37940 (WebCore::AffineTransform::shear):
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D | ChangeLog-2005-08-23 | 13973 (QWMatrix::shear):
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D | ChangeLog-2009-06-16 | 56405 (WebCore::TransformationMatrix::shear):
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