/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | ProgramBinding.cpp | 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) in init() argument 54 m_program = createShaderProgram(vertexShader, fragmentShader); in init() 81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in createShaderProgram() local 82 if (!vertexShader) { in createShaderProgram() 89 GLC(m_context, m_context->deleteShader(vertexShader)); in createShaderProgram() 100 GLC(m_context, m_context->attachShader(programObject, vertexShader)); in createShaderProgram() 116 GLC(m_context, m_context->deleteShader(vertexShader)); in createShaderProgram()
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D | ProgramBinding.h | 42 bool init(const String& vertexShader, const String& fragmentShader); 72 const VertexShader& vertexShader() const { return m_vertexShader; } in vertexShader() function
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D | RenderSurfaceChromium.cpp | 122 shaderMatrixLocation = maskProgram->vertexShader().matrixLocation(); in drawSurface() 132 shaderMatrixLocation = program->vertexShader().matrixLocation(); in drawSurface()
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D | LayerTilerChromium.cpp | 448 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawTexturedQuad() 452 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), in drawTexturedQuad()
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCVideoLayerImpl.cpp | 123 …GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFa… in drawYUV() 124 …GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScale… in drawYUV() 135 program->vertexShader().matrixLocation(), in drawYUV() 152 …GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFa… in drawRGBA() 158 program->vertexShader().matrixLocation(), in drawRGBA()
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D | CCCanvasLayerImpl.cpp | 64 program->vertexShader().matrixLocation(), in draw()
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D | CCPluginLayerImpl.cpp | 69 program->vertexShader().matrixLocation(), in draw()
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D | CCLayerImpl.cpp | 181 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawDebugBorder()
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D | CCHeadsUpDisplay.cpp | 124 1.0f, program->vertexShader().matrixLocation(), in draw()
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Shader.cpp | 103 … unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in loadProgram() local 104 if (!vertexShader) in loadProgram() 112 context->attachShader(program, vertexShader); in loadProgram() 119 context->deleteShader(vertexShader); in loadProgram()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.h | 100 , vertexShader(-1) in ShaderResource() 107 , vertexShader(vertex) in ShaderResource() 113 GLuint vertexShader; member
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D | ShaderProgram.cpp | 218 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 219 if (!vertexShader) { in createProgram() 232 glAttachShader(program, vertexShader); in createProgram() 255 ShaderResource newResource(program, vertexShader, pixelShader); in createProgram() 287 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); in cleanupGLResources() 289 glDeleteShader(m_resources[i].vertexShader); in cleanupGLResources()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | TechniqueDef.java | 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile() argument 231 this.vertName = vertexShader; in setShaderFile()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 132 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); in createShaderProgram() local 134 GL_CMD(glShaderSource(vertexShader, 1, &vertexShaderSource, 0)) in createShaderProgram() 137 GL_CMD(glCompileShader(vertexShader)) in createShaderProgram() 139 GL_CMD(glAttachShader(programID, vertexShader)) in createShaderProgram()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.cpp | 2000 IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); in applyShaders() local 2003 device->SetVertexShader(vertexShader); in applyShaders()
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/external/webkit/Source/WebCore/ |
D | ChangeLog | 64148 (WebCore::ProgramBinding::vertexShader):
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