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Searched refs:vertexShader (Results 1 – 16 of 16) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
DProgramBinding.cpp52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) in init() argument
54 m_program = createShaderProgram(vertexShader, fragmentShader); in init()
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in createShaderProgram() local
82 if (!vertexShader) { in createShaderProgram()
89 GLC(m_context, m_context->deleteShader(vertexShader)); in createShaderProgram()
100 GLC(m_context, m_context->attachShader(programObject, vertexShader)); in createShaderProgram()
116 GLC(m_context, m_context->deleteShader(vertexShader)); in createShaderProgram()
DProgramBinding.h42 bool init(const String& vertexShader, const String& fragmentShader);
72 const VertexShader& vertexShader() const { return m_vertexShader; } in vertexShader() function
DRenderSurfaceChromium.cpp122 shaderMatrixLocation = maskProgram->vertexShader().matrixLocation(); in drawSurface()
132 shaderMatrixLocation = program->vertexShader().matrixLocation(); in drawSurface()
DLayerTilerChromium.cpp448 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawTexturedQuad()
452 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), in drawTexturedQuad()
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
DCCVideoLayerImpl.cpp123 …GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFa… in drawYUV()
124 …GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScale… in drawYUV()
135 program->vertexShader().matrixLocation(), in drawYUV()
152 …GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFa… in drawRGBA()
158 program->vertexShader().matrixLocation(), in drawRGBA()
DCCCanvasLayerImpl.cpp64 program->vertexShader().matrixLocation(), in draw()
DCCPluginLayerImpl.cpp69 program->vertexShader().matrixLocation(), in draw()
DCCLayerImpl.cpp181 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawDebugBorder()
DCCHeadsUpDisplay.cpp124 1.0f, program->vertexShader().matrixLocation(), in draw()
/external/webkit/Source/WebCore/platform/graphics/gpu/
DShader.cpp103 … unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in loadProgram() local
104 if (!vertexShader) in loadProgram()
112 context->attachShader(program, vertexShader); in loadProgram()
119 context->deleteShader(vertexShader); in loadProgram()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.h100 , vertexShader(-1) in ShaderResource()
107 , vertexShader(vertex) in ShaderResource()
113 GLuint vertexShader; member
DShaderProgram.cpp218 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
219 if (!vertexShader) { in createProgram()
232 glAttachShader(program, vertexShader); in createProgram()
255 ShaderResource newResource(program, vertexShader, pixelShader); in createProgram()
287 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); in cleanupGLResources()
289 glDeleteShader(m_resources[i].vertexShader); in cleanupGLResources()
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechniqueDef.java230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile() argument
231 this.vertName = vertexShader; in setShaderFile()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp132 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); in createShaderProgram() local
134 GL_CMD(glShaderSource(vertexShader, 1, &vertexShaderSource, 0)) in createShaderProgram()
137 GL_CMD(glCompileShader(vertexShader)) in createShaderProgram()
139 GL_CMD(glAttachShader(programID, vertexShader)) in createShaderProgram()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp2000 IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); in applyShaders() local
2003 device->SetVertexShader(vertexShader); in applyShaders()
/external/webkit/Source/WebCore/
DChangeLog64148 (WebCore::ProgramBinding::vertexShader):