1// Copyright (c) 2011 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5/** 6 * @fileoverview Card slider implementation. Allows you to create interactions 7 * that have items that can slide left to right to reveal additional items. 8 * Works by adding the necessary event handlers to a specific DOM structure 9 * including a frame, container and cards. 10 * - The frame defines the boundary of one item. Each card will be expanded to 11 * fill the width of the frame. This element is also overflow hidden so that 12 * the additional items left / right do not trigger horizontal scrolling. 13 * - The container is what all the touch events are attached to. This element 14 * will be expanded to be the width of all cards. 15 * - The cards are the individual viewable items. There should be one card for 16 * each item in the list. Only one card will be visible at a time. Two cards 17 * will be visible while you are transitioning between cards. 18 * 19 * This class is designed to work well on any hardware-accelerated touch device. 20 * It should still work on pre-hardware accelerated devices it just won't feel 21 * very good. It should also work well with a mouse. 22 */ 23 24 25// Use an anonymous function to enable strict mode just for this file (which 26// will be concatenated with other files when embedded in Chrome 27var Slider = (function() { 28 'use strict'; 29 30 /** 31 * @constructor 32 * @param {!Element} frame The bounding rectangle that cards are visible in. 33 * @param {!Element} container The surrounding element that will have event 34 * listeners attached to it. 35 * @param {!Array.<!Element>} cards The individual viewable cards. 36 * @param {number} currentCard The index of the card that is currently 37 * visible. 38 * @param {number} cardWidth The width of each card should have. 39 */ 40 function Slider(frame, container, cards, currentCard, cardWidth) { 41 /** 42 * @type {!Element} 43 * @private 44 */ 45 this.frame_ = frame; 46 47 /** 48 * @type {!Element} 49 * @private 50 */ 51 this.container_ = container; 52 53 /** 54 * @type {!Array.<!Element>} 55 * @private 56 */ 57 this.cards_ = cards; 58 59 /** 60 * @type {number} 61 * @private 62 */ 63 this.currentCard_ = currentCard; 64 65 /** 66 * @type {number} 67 * @private 68 */ 69 this.cardWidth_ = cardWidth; 70 71 /** 72 * @type {!TouchHandler} 73 * @private 74 */ 75 this.touchHandler_ = new TouchHandler(this.container_); 76 } 77 78 79 /** 80 * Events fired by the slider. 81 * Events are fired at the container. 82 */ 83 Slider.EventType = { 84 // Fired when the user slides to another card. 85 CARD_CHANGED: 'slider:card_changed' 86 }; 87 88 89 /** 90 * The time to transition between cards when animating. Measured in ms. 91 * @type {number} 92 * @private 93 * @const 94 */ 95 Slider.TRANSITION_TIME_ = 200; 96 97 98 /** 99 * The minimum velocity required to transition cards if they did not drag past 100 * the halfway point between cards. Measured in pixels / ms. 101 * @type {number} 102 * @private 103 * @const 104 */ 105 Slider.TRANSITION_VELOCITY_THRESHOLD_ = 0.2; 106 107 108 Slider.prototype = { 109 /** 110 * The current left offset of the container relative to the frame. 111 * @type {number} 112 * @private 113 */ 114 currentLeft_: 0, 115 116 /** 117 * Initialize all elements and event handlers. Must call after construction 118 * and before usage. 119 */ 120 initialize: function() { 121 var view = this.container_.ownerDocument.defaultView; 122 assert(view.getComputedStyle(this.container_).display == '-webkit-box', 123 'Container should be display -webkit-box.'); 124 assert(view.getComputedStyle(this.frame_).overflow == 'hidden', 125 'Frame should be overflow hidden.'); 126 assert(view.getComputedStyle(this.container_).position == 'static', 127 'Container should be position static.'); 128 for (var i = 0, card; card = this.cards_[i]; i++) { 129 assert(view.getComputedStyle(card).position == 'static', 130 'Cards should be position static.'); 131 } 132 133 this.updateCardWidths_(); 134 this.transformToCurrentCard_(); 135 136 this.container_.addEventListener(TouchHandler.EventType.TOUCH_START, 137 this.onTouchStart_.bind(this)); 138 this.container_.addEventListener(TouchHandler.EventType.DRAG_START, 139 this.onDragStart_.bind(this)); 140 this.container_.addEventListener(TouchHandler.EventType.DRAG_MOVE, 141 this.onDragMove_.bind(this)); 142 this.container_.addEventListener(TouchHandler.EventType.DRAG_END, 143 this.onDragEnd_.bind(this)); 144 145 this.touchHandler_.enable(/* opt_capture */ false); 146 }, 147 148 /** 149 * Use in cases where the width of the frame has changed in order to update 150 * the width of cards. For example should be used when orientation changes 151 * in full width sliders. 152 * @param {number} newCardWidth Width all cards should have, in pixels. 153 */ 154 resize: function(newCardWidth) { 155 if (newCardWidth != this.cardWidth_) { 156 this.cardWidth_ = newCardWidth; 157 158 this.updateCardWidths_(); 159 160 // Must upate the transform on the container to show the correct card. 161 this.transformToCurrentCard_(); 162 } 163 }, 164 165 /** 166 * Sets the cards used. Can be called more than once to switch card sets. 167 * @param {!Array.<!Element>} cards The individual viewable cards. 168 * @param {number} index Index of the card to in the new set of cards to 169 * navigate to. 170 */ 171 setCards: function(cards, index) { 172 assert(index >= 0 && index < cards.length, 173 'Invalid index in Slider#setCards'); 174 this.cards_ = cards; 175 176 this.updateCardWidths_(); 177 178 // Jump to the given card index. 179 this.selectCard(index); 180 }, 181 182 /** 183 * Updates the width of each card. 184 * @private 185 */ 186 updateCardWidths_: function() { 187 for (var i = 0, card; card = this.cards_[i]; i++) 188 card.style.width = this.cardWidth_ + 'px'; 189 }, 190 191 /** 192 * Returns the index of the current card. 193 * @return {number} index of the current card. 194 */ 195 get currentCard() { 196 return this.currentCard_; 197 }, 198 199 /** 200 * Clear any transition that is in progress and enable dragging for the 201 * touch. 202 * @param {!TouchHandler.Event} e The TouchHandler event. 203 * @private 204 */ 205 onTouchStart_: function(e) { 206 this.container_.style.WebkitTransition = ''; 207 e.enableDrag = true; 208 }, 209 210 211 /** 212 * Tell the TouchHandler that dragging is acceptable when the user begins by 213 * scrolling horizontally. 214 * @param {!TouchHandler.Event} e The TouchHandler event. 215 * @private 216 */ 217 onDragStart_: function(e) { 218 e.enableDrag = Math.abs(e.dragDeltaX) > Math.abs(e.dragDeltaY); 219 }, 220 221 /** 222 * On each drag move event reposition the container appropriately so the 223 * cards look like they are sliding. 224 * @param {!TouchHandler.Event} e The TouchHandler event. 225 * @private 226 */ 227 onDragMove_: function(e) { 228 var deltaX = e.dragDeltaX; 229 // If dragging beyond the first or last card then apply a backoff so the 230 // dragging feels stickier than usual. 231 if (!this.currentCard && deltaX > 0 || 232 this.currentCard == (this.cards_.length - 1) && deltaX < 0) { 233 deltaX /= 2; 234 } 235 this.translateTo_(this.currentLeft_ + deltaX); 236 }, 237 238 /** 239 * Moves the view to the specified position. 240 * @param {number} x Horizontal position to move to. 241 * @private 242 */ 243 translateTo_: function(x) { 244 // We use a webkitTransform to slide because this is GPU accelerated on 245 // Chrome and iOS. Once Chrome does GPU acceleration on the position 246 // fixed-layout elements we could simply set the element's position to 247 // fixed and modify 'left' instead. 248 this.container_.style.WebkitTransform = 'translate3d(' + x + 'px, 0, 0)'; 249 }, 250 251 /** 252 * On drag end events we may want to transition to another card, depending 253 * on the ending position of the drag and the velocity of the drag. 254 * @param {!TouchHandler.Event} e The TouchHandler event. 255 * @private 256 */ 257 onDragEnd_: function(e) { 258 var deltaX = e.dragDeltaX; 259 var velocity = this.touchHandler_.getEndVelocity().x; 260 var newX = this.currentLeft_ + deltaX; 261 var newCardIndex = Math.round(-newX / this.cardWidth_); 262 263 if (newCardIndex == this.currentCard && Math.abs(velocity) > 264 Slider.TRANSITION_VELOCITY_THRESHOLD_) { 265 // If the drag wasn't far enough to change cards but the velocity was 266 // high enough to transition anyways. If the velocity is to the left 267 // (negative) then the user wishes to go right (card +1). 268 newCardIndex += velocity > 0 ? -1 : 1; 269 } 270 271 this.selectCard(newCardIndex, /* animate */ true); 272 }, 273 274 /** 275 * Cancel any current touch/slide as if we saw a touch end 276 */ 277 cancelTouch: function() { 278 // Stop listening to any current touch 279 this.touchHandler_.cancelTouch(); 280 281 // Ensure we're at a card bounary 282 this.transformToCurrentCard_(true); 283 }, 284 285 /** 286 * Selects a new card, ensuring that it is a valid index, transforming the 287 * view and possibly calling the change card callback. 288 * @param {number} newCardIndex Index of card to show. 289 * @param {boolean=} opt_animate If true will animate transition from 290 * current position to new position. 291 */ 292 selectCard: function(newCardIndex, opt_animate) { 293 var isChangingCard = newCardIndex >= 0 && 294 newCardIndex < this.cards_.length && 295 newCardIndex != this.currentCard; 296 if (isChangingCard) { 297 // If we have a new card index and it is valid then update the left 298 // position and current card index. 299 this.currentCard_ = newCardIndex; 300 } 301 302 this.transformToCurrentCard_(opt_animate); 303 304 if (isChangingCard) { 305 var event = document.createEvent('Event'); 306 event.initEvent(Slider.EventType.CARD_CHANGED, true, true); 307 event.slider = this; 308 this.container_.dispatchEvent(event); 309 } 310 }, 311 312 /** 313 * Centers the view on the card denoted by this.currentCard. Can either 314 * animate to that card or snap to it. 315 * @param {boolean=} opt_animate If true will animate transition from 316 * current position to new position. 317 * @private 318 */ 319 transformToCurrentCard_: function(opt_animate) { 320 this.currentLeft_ = -this.currentCard * this.cardWidth_; 321 322 // Animate to the current card, which will either transition if the 323 // current card is new, or reset the existing card if we didn't drag 324 // enough to change cards. 325 var transition = ''; 326 if (opt_animate) { 327 transition = '-webkit-transform ' + Slider.TRANSITION_TIME_ + 328 'ms ease-in-out'; 329 } 330 this.container_.style.WebkitTransition = transition; 331 this.translateTo_(this.currentLeft_); 332 } 333 }; 334 335 return Slider; 336})(); 337