.. _sdk-release-notes: ############# Release Notes ############# This page provides notes for all releases of the Native Client SDK (including releases that have been or will be published subsequent to Pepper 28). PNaCl enabled by default in Chrome 31 (12 Nov 2013) =================================================== * Portable Native Client (PNaCl) is enabled by default in Chrome 31. See :doc:`NaCl and PNaCl ` for details on the differences between PNaCl and NaCl. * The PNaCl ABI has changed from the preview release in Chrome version 30. If you have pexes built with the Native Client SDK version 30, please recompile them with the newest SDK to run in Chrome 31. As a general rule, it is always recommended to build applications with the latest Native Client SDK. The PNaCl ABI will remain stable starting with the release of Chrome 31. Additional changes: * Updates to the Pepper API, including socket and network support. * Improved socket support in nacl_io. PNaCl in Chrome 30 Dev channel (01 Aug 2013) ============================================ * Portable Native Client (PNaCl) is currently available for preview in Chrome 30 (currently in the Dev channel). Apps and sites built with PNaCl can run in Chrome 30 without an explicit flag. * See `Introduction to Portable Native Client `_ for information on developing for PNaCl. More documentation will be available soon. * Please note that the `PNaCl bitcode ABI `_ may still change before the official public release; if you're developing a PNaCl-based application, be sure to build your code with the latest version of the Native Client SDK. * Update: PNaCl is not enabled by default in beta or stable versions of M30. PNaCl (15 May 2013) =================== * Portable Native Client (PNaCl) is currently available for developer preview in Chrome 29 or higher. * To produce a PNaCl executable (.pexe) file, you must use the pnacl toolchain in the current ``pepper_canary`` bundle. Chrome 29 does not support .pexe files produced by earlier versions of the pnacl toolchain (that is, executables compiled with the ``pepper_28`` bundle or earlier). * To run an application with a PNaCl module, you must launch Chrome 29 with the ``--enable-pnacl`` flag (for `packaged apps `_), or the ``--enable-nacl`` flag (for other apps). * When you launch Chrome with the ``--enable-pnacl`` flag, Chrome loads a PNaCl translator in the background. Wait about a minute after you launch Chrome and check `chrome://nacl `_ to verify that the translator loaded. * PNaCl translators are currently available for 32-bit x86, 64-bit x86, and ARM architectures. * PNaCl applications must use the newlib C library (glibc and dynamic linking are not supported yet). * The intermediate representation (IR) format may change prior to the release of PNaCl. If so, you will need to recompile your application with the pnacl toolchain in a new SDK bundle. Pepper 27 (12 April 2013) ========================= The Pepper 27 bundle features a significant number of new libraries that have been incorporated directly into the SDK. Libraries --------- * A number of libraries from the naclports project have been incorporated directly into the Native Client SDK. These libraries include: * image encoding/decoding: jpeg, tiff, png, webp * multimedia: openal, freealut, ogg, vorbis * XML parsing: tinyxml, xml2 * miscellaneous: zlib (general purpose compression), freetype (font rendering), lua (Lua interpreter) The libraries are located in ``ports/lib``, and the header files are in ``ports/include``. * The ``httpfs`` filesystem in the nacl_io library now caches content in memory by default; this improves performance considerably. * For applications compiled with a glibc toolchain, ``dlopen()`` can now be used to open shared libraries that are not specified in an application's Native Client manifest (.nmf) file. This allows applications, for example, to download a shared object and then use ``dlopen()`` to access the shared object. The ``dlopen`` example has been modified to demonstrate this functionality: reverse.cc is built into a shared object (.so) file, which is downloaded and opened using an ``httpfs`` mount. Examples -------- * Each example now has a single ``index.html`` file, instead of multiple HTML files corresponding to NaCl modules built using different toolchains and configurations. By default, most examples are built using one toolchain (newlib) and one configuration (Debug). If you build an example using multiple toolchains or configurations, you can specify which version to run in Chrome using the query parameters ``tc`` and ``config``. For example, assuming you are serving an example from the local server localhost:5103, you can run a version of the example built with the glibc toolchain in the Release configuration by specifying the following URL in Chrome: ``http://localhost:5103/index.html?tc=glibc&config=Release``. For additional information about how different NaCl modules are loaded into ``index.html``, see the ``common.js`` file in each example. Build tools and toolchains -------------------------- * Common makefiles, including ``tools/common.mk``, can now handle source files located outside of an application's root directory. For example, a Makefile for an application can specify a source file to compile such as ``../../some/other/place.cpp``. Pepper 26 (29 March 2013) ========================= The Pepper 26 bundle includes a new HTTP filesystem type in the nacl_mounts library (which has been renamed nacl_io), changes to the example Makefiles, a simple new 3D example, and a threaded file IO example. Build tools and toolchains -------------------------- * Makefiles have been changed significantly: * Build commands are now specified in a number of common files (``tools/*.mk``), which are included in the Makefiles in the examples. * By default, make displays a simplified list of build steps (e.g., ``CC newlib/Debug/hello_world_x86_32.o``) rather than the actual build commands. To see the actual build commands, run ``make V=1``. * By default, most examples are built using one toolchain (newlib) and one configuration (Debug). To build an example using a different toolchain or configuration, run ``make`` with the parameters ``TOOLCHAIN=`` or ``CONFIG=``. You can also run make ``all_versions`` to build an example with all toolchains. * Header files have been moved out of the toolchains. All toolchains now share the same set of header files as host builds. Previously host and NaCl builds used different headers, which could cause build problems. Libraries --------- * The nacl_mounts library has been renamed **nacl_io**, and has been expanded with a new type of mount, httpfs, which can be used to read URLs via HTTP. For details see ``include/nacl_io/nacl_io.h``, as well as the ``hello_nacl_io`` example. Examples -------- * A new example, **hello_world_instance3d**, has been added to demonstrate a simplified 3D app. * The **file_io** example has been rewritten to do all file operations on a thread. The example demonstrates how to use the MessageLoop API and blocking callbacks on a thread. General ------- * Old bundles (``pepper_20`` and earlier) have been removed from the Native Client SDK Manifest, and will no longer be updated by the ``naclsdk`` command. Pepper 25 (21 December 2012) ============================ The Pepper 25 bundle features an ARM toolchain to build Native Client modules for ARM devices, two new Pepper APIs (including the MessageLoop API, which lets you make Pepper calls on background threads), two new libraries (nacl_mounts, which provides a virtual file system that you can use with standard C file operations, and ppapi_main, which lets you implement a Native Client module using a simple ppapi_main function), and two new examples that demonstrate how to use the nacl_mounts and ppapi_main libraries. Build tools and toolchains -------------------------- * The SDK includes a new toolchain to build Native Client executables (.nexe files) for **ARM devices**. * Currently the ARM toolchain can only be used to compile modules that use the :ref:`newlib C library `. You cannot use the ARM toolchain to compile modules that use the glibc library. * The ARM toolchain is in the directory ``pepper_25/toolchain/_arm_newlib``. The bin subdirectory contains the compiler (``arm-nacl-gcc``), the linker (``arm-nacl-g++``), and the other tools in the toolchain. * Take a look at the ``hello_world`` example to see how to use the ARM toolchain. Go to ``examples/hello_world`` and run ``make``. When the build finishes, the newlib/Debug and newlib/Release subdirectories will contain .nexe files for the x86-32, x86-64, and ARM target architecutes, and a Native Client manifest (.nmf file) that references those three .nexe files. * The simple web server included in the SDK, ``httpd.py``, has been moved from the ``examples/`` directory to the ``tools/`` directory. On Windows, you can run ``httpd.cmd`` (in the ``examples/`` directory) to start the server. PPAPI ----- Pepper 25 includes two new APIs: * The `Console API `_ lets your module log messages to the JavaScript console in the Chrome browser. * The `MessageLoop `_ API lets your module make PPAPI calls on a background thread. Once you've created a message loop resource, attached it to a thread, and run it, you can post work to the thread, including completion callbacks for asynchronous operations. For a C++ example of how to use the MessageLoop API, see ``pepper_25/include/ppapi/utility/threading/simple_thread.h``. Note that you cannot make asynchronous PPAPI calls on a background thread without creating and using a message loop. Libraries --------- The SDK includes two new libraries: * The **nacl_mounts** library provides a virtual file system that your module can "mount" in a given directory tree. The file system can be one of several types: * "memfs" is an in-memory file system, * "dev" is a file system with various utility nodes (e.g., ``/dev/null``, ``/dev/console[0-3]``, ``/dev/tty``), and * "html5fs" is a persistent file system. Once you've mounted a file system in your module, you can use standard C library file operations: fopen, fread, fwrite, fseek, and fclose. How those operations are performed depends on the type of file system (e.g., for html5fs, the operations are performed using the Pepper FileIO API). For a list of the types of file systems you can mount, see include/nacl_mounts/nacl_mounts.h. For an example of how to use nacl_mounts, see examples/hello_nacl_mounts. Note that html5fs is subject to the same constraints as persistent :ref:`local file IO ` in Chrome (for example, prior to using an html5fs file system, you must `enable local file IO `_). * The **ppapi_main** library simplifies the creation of a NaCl module by providing a familiar C programming environment. With this library, your module can have a simple entry point called ppapi_main(), which is similar to the standard C main() function, complete with argc and argv[] parameters. Your module can also use standard C functions such as printf(), fopen(), and fwrite(). For details see include/ppapi_main/ppapi_main.h. For an example of how to use ppapi_main, see examples/hello_world_stdio. Header files for the new libraries are in the ``include/`` directory, source files are in the ``src/`` directory, and compiled libraries are in the ``lib/`` directory. Examples -------- * The SDK includes two new examples: * **hello_nacl_mounts** illustrates how to use standard C library file operations in a Native Client module through the use of the nacl_mounts library. * **hello_world_stdio** illustrates how to implement a Native Client module with a ppapi_main() function, and how to write to STDOUT and STDERR in a module, through the use of the nacl_mounts and ppapi_main libraries. This example makes it easy for new users to get started with Native Client by letting them start making changes in a familiar C environment. * With a few exceptions, the Makefile for each example now builds the following versions of each example: * glibc toolchain: 32-bit and 64-bit .nexes for the x86 target architecture * newlib toolchain: 32-bit and 64-bit .nexes for the x86 target architecture, and ARM .nexe for the ARM architecture * pnacl toolchain: .pexe (which is subsequently tranlsated to .nexes for the x86-32, x86-64, and ARM architectures) * hosted toolchain: .so or .dll (to be executed as a Pepper plug-in in Chrome) * Additionally, each version is built in both a Debug and a Release configuration. * The Makefile for each example includes two new targets: ``make RUN`` and ``make LAUNCH``. These targets, which are interchangeable, launch a local server and an instance of Chrome to run an example. When the instance of Chrome is closed, the local server is shut down as well. * The hello_world_stdio example includes a simplified Makefile that only lists source dependencies, and invokes the build rules in a separate file (common.mk). Pepper 24 (5 December 2012) =========================== The Pepper 24 bundle features a new, experimental toolchain called PNaCl (short for "Portable Native Client"), a new library (pthreads-win32) for the Windows SDK, and an expanded list of attributes for Pepper 3D contexts that lets applications specify a GPU preference for low power or performance. Build tools and toolchains -------------------------- * The SDK includes a new, experimental toolchain called `PNaCl `_ (pronounced "pinnacle"). The PNaCl toolchain produces architecture-independent executable files (.pexe files). Chrome doesn't yet support .pexe files directly, but if you want to experiment with this early preview of PNaCl, the toolchain includes a tool to translate .pexe files into architecture-specific .nexe files. Take a look at the ``hello_world`` example to see how to build a .pexe file and translate it into multiple .nexe files. Note that PNaCl is currently restricted to the newlib C standard library – if your application uses glibc, you can't build it with PNaCl. * The ``create_nmf.py`` script uses ELF headers (rather than file names) to determine the architecture of .nexe files. That means you can change the names of your .nexe files and ``create_nmf.py`` will still be able to generate the appropriate Native Client manifest file for your application. Examples -------- * The SDK examples now build with four toolchains: the glibc and newlib toolchains, the experimental PNaCl toolchain, and the hosted toolchain on your development machine. Within each toolchain build, each example also builds both a debug and a release version. * The example Makefiles use dependency (.d) files to enable incremental builds. * The pong example has been cleaned up and modified to run more smoothly. The drawing function is now set up as the Flush() callback, which allows 2D drawing to occur as quickly as possible. PPAPI ----- * When creating a 3D rendering context, the `attribute list `_ for the context can specify whether to prefer low power or performance for the GPU. Contexts with a low power preference may be created on an integrated GPU; contexts with a performance preference may be created on a discrete GPU. Windows SDK ----------- * The Windows SDK includes the pthreads-win32 library to assist in porting from win32 code. You can use this library when developing your module as a Pepper plug-in (.dll). See pepper_24/include/win/pthread.h and pepper_24/src/pthread/README for additional information. * The update utility naclsdk.bat works when it is run from a path with spaces. Pepper 23 (15 October 2012) =========================== The Pepper 23 bundle includes support for the nacl-gdb debugger on Mac and 32-bit Windows, resources to enable hosted development on Linux, and changes to make the SDK examples compliant with version 2 of the Chrome Web Store manifest file format. Tools ----- * The `nacl-gdb debugger `_ now works on all systems (Mac, Windows, and Linux). * The output of the SDK update utility has been simplified. When you run the command ``naclsdk list``, the utility displays one line for each available bundle, annotated with an "``I``" if the bundle is already installed on your system, and a "``*``" if the bundle has an update available. To see full information about a bundle, use the command ``naclsdk info `` (for example, ``naclsdk info pepper_28``). Linux SDK --------- * Developers using the Linux SDK now have resources, including pre-built libraries and example Makefiles, that make it easier to **build a module as a Pepper plugin** (sometimes called a "trusted" or "in-process" plugin) using the native C/C++ compiler on their development system. In essence this makes developing a Native Client module a two-step process: #. Build the module into a shared library (.so file) using your system's C/C++ compiler. Test and debug the .so file using the tools in your normal development environment. #. Build the module into a .nexe file using the compiler from one of the Native Client toolchains in the SDK (nacl-gcc or nacl-g++). Test and debug the .nexe file using nacl-gdb. This two step development process has many benefits—in particular, you can use the compilers, debuggers, profilers, and other tools that you're already familiar with. But there are a few potential issues to keep in mind: * Chrome uses different threading models for trusted plugins and Native Client modules. * Certain operations such as platform-specific library calls and system calls may succeed during trusted development, but fail in Native Client. Here are the resources you can use to build your module into a Pepper plugin: * header files are in ``pepper_23/include`` * source files are in ``pepper_23/src`` * pre-built libraries are in ``pepper_23/lib`` You can now build and run most of the examples in the SDK as Pepper plugins. * Look at the example Makefiles or run ``make`` in the example directories to see the commands and flags used to build modules as Pepper plugins. * Run ``make LAUNCH`` in the example directories to see how to use the ``--register-pepper-plugins`` argument to load a Pepper plugin in Chrome. Note that you must set the ``CHROME_PATH`` environment variable and start a :ref:`local server ` prior to running this command. Examples -------- * On Linux and Windows systems, most of the examples now build with three toolchains: the Native Client glibc and newlib toolchains, and the native toolchain on the host system. Modules built with the native toolchain on the host system can only run as Pepper plugins. * All examples in the SDK now comply with version 2 of the Chrome Web Store `manifest file format `_. By default, applications that use version 2 of the manifest file format apply a strict `content security policy `_, which includes a restriction against inline JavaScript. This restriction prohibits both inline ``