rs_cpp_SRC_FILES := \ RenderScript.cpp \ BaseObj.cpp \ Element.cpp \ Type.cpp \ Allocation.cpp \ Script.cpp \ ScriptC.cpp \ ScriptIntrinsics.cpp \ Sampler.cpp LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) ifeq "REL" "$(PLATFORM_VERSION_CODENAME)" RS_VERSION := $(PLATFORM_SDK_VERSION) else # Increment by 1 whenever this is not a final release build, since we want to # be able to see the RS version number change during development. # See build/core/version_defaults.mk for more information about this. RS_VERSION := "(1 + $(PLATFORM_SDK_VERSION))" endif local_cflags_for_rs_cpp += -DRS_VERSION=$(RS_VERSION) LOCAL_SRC_FILES := $(rs_cpp_SRC_FILES) LOCAL_CFLAGS += $(local_cflags_for_rs_cpp) LOCAL_SHARED_LIBRARIES := \ libz \ libcutils \ libutils \ liblog \ libdl \ libstlport LOCAL_MODULE:= libRScpp LOCAL_MODULE_TAGS := optional LOCAL_C_INCLUDES += frameworks/rs LOCAL_C_INCLUDES += external/stlport/stlport bionic/ bionic/libstdc++/include LOCAL_C_INCLUDES += $(intermediates) include $(BUILD_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_CFLAGS += $(local_cflags_for_rs_cpp) LOCAL_SRC_FILES := $(rs_cpp_SRC_FILES) LOCAL_STATIC_LIBRARIES := \ libz \ libcutils \ libutils \ liblog \ libstlport_static LOCAL_SHARED_LIBRARIES := libdl LOCAL_MODULE:= libRScpp_static LOCAL_MODULE_TAGS := optional LOCAL_C_INCLUDES += frameworks/rs LOCAL_C_INCLUDES += external/stlport/stlport bionic/ bionic/libstdc++/include LOCAL_C_INCLUDES += $(intermediates) include $(BUILD_STATIC_LIBRARY)