Lines Matching refs:ptr
212 …lf, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) in s_glVertexAtrribPointer() argument
216 ctx->m_state->setState(indx, size, type, normalized, stride, ptr); in s_glVertexAtrribPointer()
219 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv() argument
227 *ptr = 0; in s_glGetIntegerv()
237 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
246 ctx->m_glGetIntegerv_enc(self, param, ptr); in s_glGetIntegerv()
247 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
251 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
254 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
258 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { in s_glGetIntegerv()
259 ctx->m_glGetIntegerv_enc(self, param, ptr); in s_glGetIntegerv()
266 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv() argument
274 *ptr = 0; in s_glGetFloatv()
285 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
294 ctx->m_glGetFloatv_enc(self, param, ptr); in s_glGetFloatv()
295 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
299 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
302 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
306 if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { in s_glGetFloatv()
307 ctx->m_glGetFloatv_enc(self, param, ptr); in s_glGetFloatv()
314 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv() argument
322 *ptr = GL_FALSE; in s_glGetBooleanv()
333 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
340 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
343 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
348 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { in s_glGetBooleanv()
349 ctx->m_glGetBooleanv_enc(self, param, ptr); in s_glGetBooleanv()
487 indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); in s_glDrawElements()