Lines Matching defs:a
149 vec2.clone = function(a) { argument
177 vec2.copy = function(out, a) { argument
205 vec2.add = function(out, a, b) { argument
219 vec2.subtract = function(out, a, b) { argument
239 vec2.multiply = function(out, a, b) { argument
259 vec2.divide = function(out, a, b) { argument
279 vec2.min = function(out, a, b) { argument
293 vec2.max = function(out, a, b) { argument
307 vec2.scale = function(out, a, b) { argument
320 vec2.distance = function(a, b) { argument
339 vec2.squaredDistance = function(a, b) { argument
357 vec2.length = function (a) { argument
375 vec2.squaredLength = function (a) { argument
394 vec2.negate = function(out, a) { argument
407 vec2.normalize = function(out, a) { argument
427 vec2.dot = function (a, b) { argument
440 vec2.cross = function(out, a, b) { argument
456 vec2.lerp = function (out, a, b, t) { argument
472 vec2.transformMat2 = function(out, a, m) { argument
488 vec2.transformMat2d = function(out, a, m) { argument
505 vec2.transformMat3 = function(out, a, m) { argument
523 vec2.transformMat4 = function(out, a, m) { argument
546 return function(a, stride, offset, count, fn, arg) { argument
578 vec2.str = function (a) { argument
634 vec3.clone = function(a) { argument
665 vec3.copy = function(out, a) { argument
696 vec3.add = function(out, a, b) { argument
711 vec3.subtract = function(out, a, b) { argument
732 vec3.multiply = function(out, a, b) { argument
753 vec3.divide = function(out, a, b) { argument
774 vec3.min = function(out, a, b) { argument
789 vec3.max = function(out, a, b) { argument
804 vec3.scale = function(out, a, b) { argument
818 vec3.distance = function(a, b) { argument
838 vec3.squaredDistance = function(a, b) { argument
857 vec3.length = function (a) { argument
876 vec3.squaredLength = function (a) { argument
896 vec3.negate = function(out, a) { argument
910 vec3.normalize = function(out, a) { argument
932 vec3.dot = function (a, b) { argument
944 vec3.cross = function(out, a, b) { argument
963 vec3.lerp = function (out, a, b, t) { argument
982 vec3.transformMat4 = function(out, a, m) { argument
998 vec3.transformQuat = function(out, a, q) { argument
1030 return function(a, stride, offset, count, fn, arg) { argument
1062 vec3.str = function (a) { argument
1119 vec4.clone = function(a) { argument
1153 vec4.copy = function(out, a) { argument
1187 vec4.add = function(out, a, b) { argument
1203 vec4.subtract = function(out, a, b) { argument
1225 vec4.multiply = function(out, a, b) { argument
1247 vec4.divide = function(out, a, b) { argument
1269 vec4.min = function(out, a, b) { argument
1285 vec4.max = function(out, a, b) { argument
1301 vec4.scale = function(out, a, b) { argument
1316 vec4.distance = function(a, b) { argument
1337 vec4.squaredDistance = function(a, b) { argument
1357 vec4.length = function (a) { argument
1377 vec4.squaredLength = function (a) { argument
1398 vec4.negate = function(out, a) { argument
1413 vec4.normalize = function(out, a) { argument
1436 vec4.dot = function (a, b) { argument
1449 vec4.lerp = function (out, a, b, t) { argument
1469 vec4.transformMat4 = function(out, a, m) { argument
1486 vec4.transformQuat = function(out, a, q) { argument
1518 return function(a, stride, offset, count, fn, arg) { argument
1550 vec4.str = function (a) { argument
1607 mat2.clone = function(a) { argument
1623 mat2.copy = function(out, a) { argument
1652 mat2.transpose = function(out, a) { argument
1675 mat2.invert = function(out, a) { argument
1701 mat2.adjoint = function(out, a) { argument
1718 mat2.determinant = function (a) { argument
1730 mat2.multiply = function (out, a, b) { argument
1754 mat2.rotate = function (out, a, rad) { argument
1773 mat2.scale = function(out, a, v) { argument
1789 mat2.str = function (a) { argument
1863 mat2d.clone = function(a) { argument
1881 mat2d.copy = function(out, a) { argument
1914 mat2d.invert = function(out, a) { argument
1939 mat2d.determinant = function (a) { argument
1951 mat2d.multiply = function (out, a, b) { argument
1981 mat2d.rotate = function (out, a, rad) { argument
2008 mat2d.scale = function(out, a, v) { argument
2027 mat2d.translate = function(out, a, v) { argument
2043 mat2d.str = function (a) { argument
2107 mat3.fromMat4 = function(out, a) { argument
2126 mat3.clone = function(a) { argument
2147 mat3.copy = function(out, a) { argument
2186 mat3.transpose = function(out, a) { argument
2218 mat3.invert = function(out, a) { argument
2254 mat3.adjoint = function(out, a) { argument
2277 mat3.determinant = function (a) { argument
2293 mat3.multiply = function (out, a, b) { argument
2330 mat3.translate = function(out, a, v) { argument
2358 mat3.rotate = function (out, a, rad) { argument
2388 mat3.scale = function(out, a, v) { argument
2413 mat3.fromMat2d = function(out, a) { argument
2473 mat3.str = function (a) { argument
2544 mat4.clone = function(a) { argument
2572 mat4.copy = function(out, a) { argument
2625 mat4.transpose = function(out, a) { argument
2673 mat4.invert = function(out, a) { argument
2727 mat4.adjoint = function(out, a) { argument
2758 mat4.determinant = function (a) { argument
2789 mat4.multiply = function (out, a, b) { argument
2836 mat4.translate = function (out, a, v) { argument
2873 mat4.scale = function(out, a, v) { argument
2904 mat4.rotate = function (out, a, rad, axis) { argument
2966 mat4.rotateX = function (out, a, rad) { argument
3009 mat4.rotateY = function (out, a, rad) { argument
3052 mat4.rotateZ = function (out, a, rad) { argument
3381 mat4.str = function (a) { argument
3531 quat.multiply = function(out, a, b) { argument
3567 quat.rotateX = function (out, a, rad) { argument
3588 quat.rotateY = function (out, a, rad) { argument
3609 quat.rotateZ = function (out, a, rad) { argument
3631 quat.calculateW = function (out, a) { argument
3672 quat.slerp = function (out, a, b, t) { argument
3721 quat.invert = function(out, a) { argument
3743 quat.conjugate = function (out, a) { argument
3843 quat.str = function (a) { argument