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Lines Matching refs:uniform

179     uniform mat4 matrix;  in GetShaderString()
216 uniform mat4 matrix; in GetShaderString()
218 uniform TexCoordPrecision vec2 texScale; in GetShaderString()
249 uniform mat4 matrix; in GetShaderString()
287 uniform mat4 matrix[8]; in GetShaderString()
288 uniform TexCoordPrecision vec4 texTransform[8]; in GetShaderString()
289 uniform float opacity[32]; in GetShaderString()
344 uniform mat4 matrix; in GetShaderString()
345 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
346 uniform TexCoordPrecision vec2 dummy_uniform; in GetShaderString()
358 uniform mat4 matrix; in GetShaderString()
359 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
401 uniform mat4 matrix; in GetShaderString()
402 uniform vec4 viewport; in GetShaderString()
403 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
404 uniform TexCoordPrecision vec3 edge[8]; in GetShaderString()
460 uniform mat4 matrix; in GetShaderString()
461 uniform vec4 viewport; in GetShaderString()
462 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
463 uniform TexCoordPrecision vec3 edge[8]; in GetShaderString()
464 uniform TexCoordPrecision vec4 texTrans; in GetShaderString()
516 uniform mat4 matrix; in GetShaderString()
517 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
518 uniform TexCoordPrecision vec4 vertexTexTransform; in GetShaderString()
564 uniform mat4 matrix; in GetShaderString()
565 uniform vec4 viewport; in GetShaderString()
566 uniform TexCoordPrecision vec2 quad[4]; in GetShaderString()
567 uniform TexCoordPrecision vec3 edge[8]; in GetShaderString()
568 uniform TexCoordPrecision vec4 vertexTexTransform; in GetShaderString()
617 uniform mat4 matrix; in GetShaderString()
618 uniform TexCoordPrecision mat4 texMatrix; in GetShaderString()
705 uniform SamplerType s_texture; in GetShaderString()
706 uniform float alpha; in GetShaderString()
719 uniform SamplerType s_texture; in GetShaderString()
720 uniform float alpha; in GetShaderString()
721 uniform mat4 colorMatrix; in GetShaderString()
722 uniform vec4 colorOffset; in GetShaderString()
741 uniform SamplerType s_texture; in GetShaderString()
755 uniform SamplerType s_texture; in GetShaderString()
798 uniform vec4 background_color; in GetShaderString()
799 uniform SamplerType s_texture; in GetShaderString()
814 uniform vec4 background_color; in GetShaderString()
815 uniform SamplerType s_texture; in GetShaderString()
830 uniform SamplerType s_texture; in GetShaderString()
843 uniform SamplerType s_texture; in GetShaderString()
855 uniform SamplerType s_texture; in GetShaderString()
856 uniform float alpha; in GetShaderString()
870 uniform SamplerType s_texture; in GetShaderString()
905 uniform SamplerType s_texture; in GetShaderString()
906 uniform float alpha; in GetShaderString()
950 uniform SamplerType s_texture; in GetShaderString()
951 uniform float alpha; in GetShaderString()
952 uniform TexCoordPrecision vec4 fragmentTexTransform; in GetShaderString()
973 uniform SamplerType s_texture; in GetShaderString()
974 uniform float alpha; in GetShaderString()
975 uniform TexCoordPrecision vec4 fragmentTexTransform; in GetShaderString()
1029 uniform SamplerType s_texture; in GetShaderString()
1030 uniform SamplerType s_mask; in GetShaderString()
1031 uniform TexCoordPrecision vec2 maskTexCoordScale; in GetShaderString()
1032 uniform TexCoordPrecision vec2 maskTexCoordOffset; in GetShaderString()
1033 uniform float alpha; in GetShaderString()
1081 uniform SamplerType s_texture; in GetShaderString()
1082 uniform SamplerType s_mask; in GetShaderString()
1083 uniform TexCoordPrecision vec2 maskTexCoordScale; in GetShaderString()
1084 uniform TexCoordPrecision vec2 maskTexCoordOffset; in GetShaderString()
1085 uniform float alpha; in GetShaderString()
1146 uniform SamplerType s_texture; in GetShaderString()
1147 uniform SamplerType s_mask; in GetShaderString()
1148 uniform vec2 maskTexCoordScale; in GetShaderString()
1149 uniform vec2 maskTexCoordOffset; in GetShaderString()
1150 uniform mat4 colorMatrix; in GetShaderString()
1151 uniform vec4 colorOffset; in GetShaderString()
1152 uniform float alpha; in GetShaderString()
1210 uniform SamplerType s_texture; in GetShaderString()
1211 uniform float alpha; in GetShaderString()
1212 uniform mat4 colorMatrix; in GetShaderString()
1213 uniform vec4 colorOffset; in GetShaderString()
1274 uniform SamplerType s_texture; in GetShaderString()
1275 uniform SamplerType s_mask; in GetShaderString()
1276 uniform vec2 maskTexCoordScale; in GetShaderString()
1277 uniform vec2 maskTexCoordOffset; in GetShaderString()
1278 uniform mat4 colorMatrix; in GetShaderString()
1279 uniform vec4 colorOffset; in GetShaderString()
1280 uniform float alpha; in GetShaderString()
1338 uniform SamplerType y_texture; in GetShaderString()
1339 uniform SamplerType u_texture; in GetShaderString()
1340 uniform SamplerType v_texture; in GetShaderString()
1341 uniform float alpha; in GetShaderString()
1342 uniform vec3 yuv_adj; in GetShaderString()
1343 uniform mat3 yuv_matrix; in GetShaderString()
1400 uniform SamplerType y_texture; in GetShaderString()
1401 uniform SamplerType u_texture; in GetShaderString()
1402 uniform SamplerType v_texture; in GetShaderString()
1403 uniform SamplerType a_texture; in GetShaderString()
1404 uniform float alpha; in GetShaderString()
1405 uniform vec3 yuv_adj; in GetShaderString()
1406 uniform mat3 yuv_matrix; in GetShaderString()
1443 uniform vec4 color; in GetShaderString()
1474 uniform vec4 color; in GetShaderString()
1522 uniform float alpha; in GetShaderString()
1523 uniform float frequency; in GetShaderString()
1524 uniform vec4 texTransform; in GetShaderString()
1525 uniform vec4 color; in GetShaderString()