Lines Matching defs:gl
41 IdAllocator(GLES2Interface* gl, size_t id_allocation_chunk_size) in IdAllocator()
96 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit) in ScopedSetActiveTexture()
117 TextureIdAllocator(GLES2Interface* gl, in TextureIdAllocator()
141 BufferIdAllocator(GLES2Interface* gl, size_t buffer_id_allocation_chunk_size) in BufferIdAllocator()
430 GLES2Interface* gl = ContextGL(); in CreateResourceFromExternalTexture() local
526 GLES2Interface* gl = ContextGL(); in DeleteResourceInternal() local
532 GLES2Interface* gl = ContextGL(); in DeleteResourceInternal() local
537 GLES2Interface* gl = ContextGL(); in DeleteResourceInternal() local
542 GLES2Interface* gl = ContextGL(); in DeleteResourceInternal() local
550 GLES2Interface* gl = ContextGL(); in DeleteResourceInternal() local
601 GLES2Interface* gl = ContextGL(); in SetPixels() local
695 GLES2Interface* gl = ContextGL(); in Flush() local
702 GLES2Interface* gl = ContextGL(); in Finish() local
709 GLES2Interface* gl = ContextGL(); in ShallowFlushIfSupported() local
738 GLES2Interface* gl = ContextGL(); in LockForRead() local
934 GLES2Interface* gl = ContextGL(); in InitializeGL() local
951 GLES2Interface* gl = ContextGL(); in CleanUpGLIfNeeded() local
1018 GLES2Interface* gl = ContextGL(); in PrepareSendToParent() local
1044 GLES2Interface* gl = ContextGL(); in ReceiveFromChild() local
1158 GLES2Interface* gl = ContextGL(); in ReceiveReturnsFromParent() local
1240 void ResourceProvider::TransferResource(GLES2Interface* gl, in TransferResource()
1290 GLES2Interface* gl = ContextGL(); in DeleteAndReturnUnusedResourcesToChild() local
1376 GLES2Interface* gl = ContextGL(); in AcquirePixelBuffer() local
1420 GLES2Interface* gl = ContextGL(); in ReleasePixelBuffer() local
1444 GLES2Interface* gl = ContextGL(); in MapPixelBuffer() local
1470 GLES2Interface* gl = ContextGL(); in UnmapPixelBuffer() local
1485 GLES2Interface* gl = ContextGL(); in BindForSampling() local
1527 GLES2Interface* gl = ContextGL(); in BeginSetPixels() local
1584 GLES2Interface* gl = ContextGL(); in ForceSetPixelsToComplete() local
1599 GLES2Interface* gl = ContextGL(); in DidSetPixelsComplete() local
1634 GLES2Interface* gl = ContextGL(); in LazyCreate() local
1672 GLES2Interface* gl = ContextGL(); in LazyAllocate() local
1718 GLES2Interface* gl = ContextGL(); in AcquireImage() local
1735 GLES2Interface* gl = ContextGL(); in ReleaseImage() local
1751 GLES2Interface* gl = ContextGL(); in MapImage() local
1769 GLES2Interface* gl = ContextGL(); in UnmapImage() local
1784 GLES2Interface* gl = ContextGL(); in GetImageStride() local
1803 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { in GetActiveTextureUnit()