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Lines Matching refs:Eval

838    ctx->Eval.MapGrid1un = un;  in _mesa_MapGrid1f()
839 ctx->Eval.MapGrid1u1 = u1; in _mesa_MapGrid1f()
840 ctx->Eval.MapGrid1u2 = u2; in _mesa_MapGrid1f()
841 ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un; in _mesa_MapGrid1f()
869 ctx->Eval.MapGrid2un = un; in _mesa_MapGrid2f()
870 ctx->Eval.MapGrid2u1 = u1; in _mesa_MapGrid2f()
871 ctx->Eval.MapGrid2u2 = u2; in _mesa_MapGrid2f()
872 ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un; in _mesa_MapGrid2f()
873 ctx->Eval.MapGrid2vn = vn; in _mesa_MapGrid2f()
874 ctx->Eval.MapGrid2v1 = v1; in _mesa_MapGrid2f()
875 ctx->Eval.MapGrid2v2 = v2; in _mesa_MapGrid2f()
876 ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn; in _mesa_MapGrid2f()
978 ctx->Eval.Map1Color4 = GL_FALSE; in _mesa_init_eval()
979 ctx->Eval.Map1Index = GL_FALSE; in _mesa_init_eval()
980 ctx->Eval.Map1Normal = GL_FALSE; in _mesa_init_eval()
981 ctx->Eval.Map1TextureCoord1 = GL_FALSE; in _mesa_init_eval()
982 ctx->Eval.Map1TextureCoord2 = GL_FALSE; in _mesa_init_eval()
983 ctx->Eval.Map1TextureCoord3 = GL_FALSE; in _mesa_init_eval()
984 ctx->Eval.Map1TextureCoord4 = GL_FALSE; in _mesa_init_eval()
985 ctx->Eval.Map1Vertex3 = GL_FALSE; in _mesa_init_eval()
986 ctx->Eval.Map1Vertex4 = GL_FALSE; in _mesa_init_eval()
987 memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); in _mesa_init_eval()
988 ctx->Eval.Map2Color4 = GL_FALSE; in _mesa_init_eval()
989 ctx->Eval.Map2Index = GL_FALSE; in _mesa_init_eval()
990 ctx->Eval.Map2Normal = GL_FALSE; in _mesa_init_eval()
991 ctx->Eval.Map2TextureCoord1 = GL_FALSE; in _mesa_init_eval()
992 ctx->Eval.Map2TextureCoord2 = GL_FALSE; in _mesa_init_eval()
993 ctx->Eval.Map2TextureCoord3 = GL_FALSE; in _mesa_init_eval()
994 ctx->Eval.Map2TextureCoord4 = GL_FALSE; in _mesa_init_eval()
995 ctx->Eval.Map2Vertex3 = GL_FALSE; in _mesa_init_eval()
996 ctx->Eval.Map2Vertex4 = GL_FALSE; in _mesa_init_eval()
997 memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); in _mesa_init_eval()
998 ctx->Eval.AutoNormal = GL_FALSE; in _mesa_init_eval()
999 ctx->Eval.MapGrid1un = 1; in _mesa_init_eval()
1000 ctx->Eval.MapGrid1u1 = 0.0; in _mesa_init_eval()
1001 ctx->Eval.MapGrid1u2 = 1.0; in _mesa_init_eval()
1002 ctx->Eval.MapGrid2un = 1; in _mesa_init_eval()
1003 ctx->Eval.MapGrid2vn = 1; in _mesa_init_eval()
1004 ctx->Eval.MapGrid2u1 = 0.0; in _mesa_init_eval()
1005 ctx->Eval.MapGrid2u2 = 1.0; in _mesa_init_eval()
1006 ctx->Eval.MapGrid2v1 = 0.0; in _mesa_init_eval()
1007 ctx->Eval.MapGrid2v2 = 1.0; in _mesa_init_eval()