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Lines Matching refs:Shader

134    _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);  in _mesa_Uniform1fARB()
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB()
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB()
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB()
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); in _mesa_Uniform1iARB()
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); in _mesa_Uniform2iARB()
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); in _mesa_Uniform3iARB()
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); in _mesa_Uniform4iARB()
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); in _mesa_Uniform1fvARB()
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB()
229 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); in _mesa_Uniform3fvARB()
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); in _mesa_Uniform4fvARB()
243 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); in _mesa_Uniform1ivARB()
250 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); in _mesa_Uniform2ivARB()
257 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); in _mesa_Uniform3ivARB()
264 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); in _mesa_Uniform4ivARB()
273 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); in _mesa_Uniform1ui()
283 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); in _mesa_Uniform2ui()
294 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); in _mesa_Uniform3ui()
306 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4ui()
313 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); in _mesa_Uniform1uiv()
320 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); in _mesa_Uniform2uiv()
327 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); in _mesa_Uniform3uiv()
334 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); in _mesa_Uniform4uiv()
344 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix2fvARB()
353 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix3fvARB()
362 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix4fvARB()
375 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix2x3fv()
384 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix3x2fv()
393 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix2x4fv()
402 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix4x2fv()
411 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix3x4fv()
420 _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, in _mesa_UniformMatrix4x3fv()