Lines Matching refs:span
69 SWspan span; in NAME() local
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
229 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; in NAME()
230 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; in NAME()
231 span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels; in NAME()
232 span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels; in NAME()
235 span.red = ChanToFixed(vert1->color[0]); in NAME()
236 span.green = ChanToFixed(vert1->color[1]); in NAME()
237 span.blue = ChanToFixed(vert1->color[2]); in NAME()
238 span.alpha = ChanToFixed(vert1->color[3]); in NAME()
239 span.redStep = 0; in NAME()
240 span.greenStep = 0; in NAME()
241 span.blueStep = 0; in NAME()
242 span.alphaStep = 0; in NAME()
248 span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF; in NAME()
249 span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2] in NAME()
254 span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2]; in NAME()
255 span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2] in NAME()
266 span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0; in NAME()
267 span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen; in NAME()
268 span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; in NAME()
272 COPY_4V(span.attrStart[attr], vert1->attrib[attr]); in NAME()
273 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
279 span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c]; in NAME()
280 da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c]; in NAME()
281 span.attrStepX[attr][c] = da * invLen; in NAME()
284 ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
289 INIT_SPAN(span, GL_LINE); in NAME()
290 span.end = numPixels; in NAME()
291 span.interpMask = interpFlags; in NAME()
292 span.arrayMask = SPAN_XY; in NAME()
294 span.facing = swrast->PointLineFacing; in NAME()
310 GLuint Z = FixedToDepth(span.z); in NAME()
315 span.array->x[i] = x0; in NAME()
316 span.array->y[i] = y0; in NAME()
321 span.z += span.zStep; in NAME()
350 GLuint Z = FixedToDepth(span.z); in NAME()
355 span.array->x[i] = x0; in NAME()
356 span.array->y[i] = y0; in NAME()
361 span.z += span.zStep; in NAME()
383 RENDER_SPAN( span ); in NAME()
386 (void)span; in NAME()