Lines Matching refs:point1
76 CvPoint3D64d point1, in icvGetSymPoint3D() argument
82 icvGetPieceLength3D(pointCorner,point1,&len1); in icvGetSymPoint3D()
90 pointSym2->x = pointCorner.x + alpha*(point1.x - pointCorner.x); in icvGetSymPoint3D()
91 pointSym2->y = pointCorner.y + alpha*(point1.y - pointCorner.y); in icvGetSymPoint3D()
92 pointSym2->z = pointCorner.z + alpha*(point1.z - pointCorner.z); in icvGetSymPoint3D()
210 CvPoint2D64d point1; in icvComputeCoeffForStereoV3() local
222 point1.x = (1.0 - alpha) * quad1[0][0] + alpha * quad1[3][0]; in icvComputeCoeffForStereoV3()
223 point1.y = (1.0 - alpha) * quad1[0][1] + alpha * quad1[3][1]; in icvComputeCoeffForStereoV3()
235 icvComCoeffForLine( point1, in icvComputeCoeffForStereoV3()
339 int icvComCoeffForLine( CvPoint2D64d point1, in icvComCoeffForLine() argument
365 icvGetDirectionForPoint( point1, in icvComCoeffForLine()
667 int icvGetAngleLine( CvPoint2D64d startPoint, CvSize imageSize,CvPoint2D64d *point1,CvPoint2D64d *p… in icvGetAngleLine() argument
694 *point1 = pb; in icvGetAngleLine()
699 *point1 = pa; in icvGetAngleLine()
704 *point1 = pa; in icvGetAngleLine()
712 *point1 = pa; in icvGetAngleLine()
717 *point1 = pb; in icvGetAngleLine()
722 *point1 = pb; in icvGetAngleLine()
732 *point1 = pb; in icvGetAngleLine()
737 *point1 = pa; in icvGetAngleLine()
745 *point1 = pc; in icvGetAngleLine()
750 *point1 = pd; in icvGetAngleLine()
1151 void icvGetPieceLength(CvPoint2D64d point1,CvPoint2D64d point2,double* dist) in icvGetPieceLength() argument
1153 double dx = point2.x - point1.x; in icvGetPieceLength()
1154 double dy = point2.y - point1.y; in icvGetPieceLength()
1161 void icvGetPieceLength3D(CvPoint3D64d point1,CvPoint3D64d point2,double* dist) in icvGetPieceLength3D() argument
1163 double dx = point2.x - point1.x; in icvGetPieceLength3D()
1164 double dy = point2.y - point1.y; in icvGetPieceLength3D()
1165 double dz = point2.z - point1.z; in icvGetPieceLength3D()
2002 CvPoint2D64d point1,CvPoint2D64d point2, in icvGetMiddleAnglePoint() argument
2008 icvGetPieceLength(basePoint,point1,&dist1); in icvGetMiddleAnglePoint()
2017 pointNew2.x = basePoint.x + alpha * ( point1.x - basePoint.x ); in icvGetMiddleAnglePoint()
2018 pointNew2.y = basePoint.y + alpha * ( point1.y - basePoint.y ); in icvGetMiddleAnglePoint()
2021 icvGetCrossPiecePiece(point1,point2,pointNew1,pointNew2,midPoint,&res); in icvGetMiddleAnglePoint()
2037 CV_IMPL double icvGetVect(CvPoint2D64d basePoint,CvPoint2D64d point1,CvPoint2D64d point2) in icvGetVect() argument
2039 return (point1.x - basePoint.x)*(point2.y - basePoint.y) - in icvGetVect()
2040 (point2.x - basePoint.x)*(point1.y - basePoint.y); in icvGetVect()
2051 CvPoint2D64d point1,point2; in icvTestPoint() local
2053 icvProjectPointToDirect(testPoint,line1,&point1); in icvTestPoint()
2056 double sign1 = icvGetVect(basePoint,point1,point2); in icvTestPoint()
2057 double sign2 = icvGetVect(basePoint,point1,testPoint); in icvTestPoint()
2274 int GetAngleLinee( CvPoint2D32f epipole, CvSize imageSize,CvPoint2D32f point1,CvPoint2D32f point2) in GetAngleLinee() argument
2308 point1 = pb; in GetAngleLinee()
2313 point1 = pa; in GetAngleLinee()
2318 point1 = pa; in GetAngleLinee()
2326 point1 = pa; in GetAngleLinee()
2331 point1 = pc; in GetAngleLinee()
2336 point1 = pb; in GetAngleLinee()
2344 point1 = pa; in GetAngleLinee()
2349 point1 = pc; in GetAngleLinee()
2612 CvPoint2D32f point1, in icvComputeeInfiniteProject1() argument
2619 p1[0] = (double)(point1.x); in icvComputeeInfiniteProject1()
2620 p1[1] = (double)(point1.y); in icvComputeeInfiniteProject1()
2660 CvPoint2D32f* point1, in icvComputeeInfiniteProject2() argument
2695 point1->x = (float)(projP[0] / projP[2]); in icvComputeeInfiniteProject2()
2696 point1->y = (float)(projP[1] / projP[2]); in icvComputeeInfiniteProject2()
3025 float icvDefinePointPosition(CvPoint2D32f point1,CvPoint2D32f point2,CvPoint2D32f point) in icvDefinePointPosition() argument
3027 float ax = point2.x - point1.x; in icvDefinePointPosition()
3028 float ay = point2.y - point1.y; in icvDefinePointPosition()
3030 float bx = point.x - point1.x; in icvDefinePointPosition()
3031 float by = point.y - point1.y; in icvDefinePointPosition()