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Lines Matching refs:roundNearestEven

115     flag roundNearestEven;  in roundAndPackInt32()  local
120 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
122 if ( ! roundNearestEven ) { in roundAndPackInt32()
138 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()
165 flag roundNearestEven, increment; in roundAndPackInt64() local
169 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
171 if ( ! roundNearestEven ) { in roundAndPackInt64()
187 absZ0 &= ~ ( ( (uint64_t) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()
313 flag roundNearestEven; in roundAndPackFloat32() local
318 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
320 if ( ! roundNearestEven ) { in roundAndPackFloat32()
360 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()
495 flag roundNearestEven; in roundAndPackFloat64() local
500 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
502 if ( ! roundNearestEven ) { in roundAndPackFloat64()
542 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); in roundAndPackFloat64()
668 flag roundNearestEven, increment, isTiny; in roundAndPackFloatx80() local
672 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
686 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
724 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
738 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
746 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
787 if ( roundNearestEven ) { in roundAndPackFloatx80()
801 ~ ( ( (uint64_t) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
815 zSig0 &= ~ ( ( (uint64_t) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
996 flag roundNearestEven, increment, isTiny; in roundAndPackFloat128() local
999 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
1001 if ( ! roundNearestEven ) { in roundAndPackFloat128()
1060 if ( roundNearestEven ) { in roundAndPackFloat128()
1076 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat128()