Lines Matching refs:Debugger
639 Debugger* debugger = Isolate::Current()->debugger(); in ProcessCollectedScripts()
800 Debugger* debugger = isolate_->debugger(); in Load()
2336 Debugger::Debugger(Isolate* isolate) in Debugger() function in v8::internal::Debugger
2359 Debugger::~Debugger() { in ~Debugger()
2367 Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name, in MakeJSObject()
2393 Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) { in MakeExecutionState()
2405 Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state, in MakeBreakEvent()
2417 Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state, in MakeExceptionEvent()
2433 Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function, in MakeNewFunctionEvent()
2444 Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script, in MakeCompileEvent()
2461 Handle<Object> Debugger::MakeScriptCollectedEvent(int id, in MakeScriptCollectedEvent()
2475 void Debugger::OnException(Handle<Object> exception, bool uncaught) { in OnException()
2481 if (!Debugger::EventActive(v8::Exception)) return; in OnException()
2518 void Debugger::OnDebugBreak(Handle<Object> break_points_hit, in OnDebugBreak()
2526 if (!Debugger::EventActive(v8::Break)) return; in OnDebugBreak()
2551 void Debugger::OnBeforeCompile(Handle<Script> script) { in OnBeforeCompile()
2579 void Debugger::OnAfterCompile(Handle<Script> script, in OnAfterCompile()
2631 if (!Debugger::EventActive(v8::AfterCompile)) return; in OnAfterCompile()
2648 void Debugger::OnScriptCollected(int id) { in OnScriptCollected()
2653 if (!Debugger::EventActive(v8::ScriptCollected)) return; in OnScriptCollected()
2675 void Debugger::ProcessDebugEvent(v8::DebugEvent event, in ProcessDebugEvent()
2720 void Debugger::CallEventCallback(v8::DebugEvent event, in CallEventCallback()
2732 void Debugger::CallCEventCallback(v8::DebugEvent event, in CallCEventCallback()
2750 void Debugger::CallJSEventCallback(v8::DebugEvent event, in CallJSEventCallback()
2771 Handle<Context> Debugger::GetDebugContext() { in GetDebugContext()
2778 void Debugger::UnloadDebugger() { in UnloadDebugger()
2794 void Debugger::NotifyMessageHandler(v8::DebugEvent event, in NotifyMessageHandler()
2879 if (Debugger::host_dispatch_handler_) { in NotifyMessageHandler()
2883 Debugger::host_dispatch_handler_(); in NotifyMessageHandler()
2895 if (!Debugger::IsDebuggerActive()) { in NotifyMessageHandler()
2966 void Debugger::SetEventListener(Handle<Object> callback, in SetEventListener()
3000 void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) { in SetMessageHandler()
3015 void Debugger::ListenersChanged() { in ListenersChanged()
3029 void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler, in SetHostDispatchHandler()
3036 void Debugger::SetDebugMessageDispatchHandler( in SetDebugMessageDispatchHandler()
3050 void Debugger::InvokeMessageHandler(MessageImpl message) { in InvokeMessageHandler()
3063 void Debugger::ProcessCommand(Vector<const uint16_t> command, in ProcessCommand()
3093 bool Debugger::HasCommands() { in HasCommands()
3098 void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) { in EnqueueDebugCommand()
3109 bool Debugger::IsDebuggerActive() { in IsDebuggerActive()
3118 Handle<Object> Debugger::Call(Handle<JSFunction> fun, in Call()
3122 Debugger::never_unload_debugger_ = true; in Call()
3153 bool Debugger::StartAgent(const char* name, int port, in StartAgent()
3163 Debugger::message_handler_ = StubMessageHandler2; in StartAgent()
3179 void Debugger::StopAgent() { in StopAgent()
3190 void Debugger::WaitForAgent() { in WaitForAgent()
3197 void Debugger::CallMessageDispatchHandler() { in CallMessageDispatchHandler()
3201 handler = Debugger::debug_message_dispatch_handler_; in CallMessageDispatchHandler()