Lines Matching refs:v1
124 float v1 = 0.0f; in createMesh() local
140 v1 += vOffset / bitmapHeight; in createMesh()
143 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, in createMesh()
148 v1 = stepY / bitmapHeight; in createMesh()
155 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, in createMesh()
171 float y1, float y2, float v1, float v2, float stretchX, float rescaleX, in generateRow() argument
195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
211 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
224 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); in generateQuad()
236 mUvMapper.map(u1, v1, u2, v2); in generateQuad()
238 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
239 TextureVertex::set(vertex++, x2, y1, u2, v1); in generateQuad()
248 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); in generateQuad()