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Lines Matching refs:current

194     const Vertex* current = &(perimeter[0]);  in getStrokeVerticesFromPerimeter()  local
195 vec2 lastNormal(current->position[1] - last->position[1], in getStrokeVerticesFromPerimeter()
196 last->position[0] - current->position[0]); in getStrokeVerticesFromPerimeter()
200 vec2 nextNormal(next->position[1] - current->position[1], in getStrokeVerticesFromPerimeter()
201 current->position[0] - next->position[0]); in getStrokeVerticesFromPerimeter()
208 current->position[0] + totalOffset.x, in getStrokeVerticesFromPerimeter()
209 current->position[1] + totalOffset.y); in getStrokeVerticesFromPerimeter()
212 current->position[0] - totalOffset.x, in getStrokeVerticesFromPerimeter()
213 current->position[1] - totalOffset.y); in getStrokeVerticesFromPerimeter()
215 last = current; in getStrokeVerticesFromPerimeter()
216 current = next; in getStrokeVerticesFromPerimeter()
292 const Vertex* current = &(vertices[1]); in getStrokeVerticesFromUnclosedVertices() local
293 vec2 lastNormal(current->position[1] - last->position[1], in getStrokeVerticesFromUnclosedVertices()
294 last->position[0] - current->position[0]); in getStrokeVerticesFromUnclosedVertices()
301 vec2 nextNormal(next->position[1] - current->position[1], in getStrokeVerticesFromUnclosedVertices()
302 current->position[0] - next->position[0]); in getStrokeVerticesFromUnclosedVertices()
308 vec2 center(current->position[0], current->position[1]); in getStrokeVerticesFromUnclosedVertices()
312 current = next; in getStrokeVerticesFromUnclosedVertices()
339 const Vertex* current = &(perimeter[0]); in getFillVerticesFromPerimeterAA() local
340 vec2 lastNormal(current->position[1] - last->position[1], in getFillVerticesFromPerimeterAA()
341 last->position[0] - current->position[0]); in getFillVerticesFromPerimeterAA()
345 vec2 nextNormal(next->position[1] - current->position[1], in getFillVerticesFromPerimeterAA()
346 current->position[0] - next->position[0]); in getFillVerticesFromPerimeterAA()
354 current->position[0] + totalOffset.x, in getFillVerticesFromPerimeterAA()
355 current->position[1] + totalOffset.y, in getFillVerticesFromPerimeterAA()
358 current->position[0] - totalOffset.x, in getFillVerticesFromPerimeterAA()
359 current->position[1] - totalOffset.y, in getFillVerticesFromPerimeterAA()
362 last = current; in getFillVerticesFromPerimeterAA()
363 current = next; in getFillVerticesFromPerimeterAA()
578 const Vertex* current = &(vertices[1]); in getStrokeVerticesFromUnclosedVerticesAA() local
579 vec2 lastNormal(current->position[1] - last->position[1], in getStrokeVerticesFromUnclosedVerticesAA()
580 last->position[0] - current->position[0]); in getStrokeVerticesFromUnclosedVerticesAA()
588 vec2 nextNormal(next->position[1] - current->position[1], in getStrokeVerticesFromUnclosedVerticesAA()
589 current->position[0] - next->position[0]); in getStrokeVerticesFromUnclosedVerticesAA()
601 current->position[0] + outerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
602 current->position[1] + outerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
605 current->position[0] + innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
606 current->position[1] + innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
610 current->position[0] + innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
611 current->position[1] + innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
614 current->position[0] - innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
615 current->position[1] - innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
619 current->position[0] - innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
620 current->position[1] - innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
623 current->position[0] - outerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
624 current->position[1] - outerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
627 current = next; in getStrokeVerticesFromUnclosedVerticesAA()
648 const Vertex* current = &(perimeter[0]); in getStrokeVerticesFromPerimeterAA() local
649 vec2 lastNormal(current->position[1] - last->position[1], in getStrokeVerticesFromPerimeterAA()
650 last->position[0] - current->position[0]); in getStrokeVerticesFromPerimeterAA()
654 vec2 nextNormal(next->position[1] - current->position[1], in getStrokeVerticesFromPerimeterAA()
655 current->position[0] - next->position[0]); in getStrokeVerticesFromPerimeterAA()
667 current->position[0] + outerOffset.x, in getStrokeVerticesFromPerimeterAA()
668 current->position[1] + outerOffset.y, in getStrokeVerticesFromPerimeterAA()
671 current->position[0] + innerOffset.x, in getStrokeVerticesFromPerimeterAA()
672 current->position[1] + innerOffset.y, in getStrokeVerticesFromPerimeterAA()
676 current->position[0] + innerOffset.x, in getStrokeVerticesFromPerimeterAA()
677 current->position[1] + innerOffset.y, in getStrokeVerticesFromPerimeterAA()
680 current->position[0] - innerOffset.x, in getStrokeVerticesFromPerimeterAA()
681 current->position[1] - innerOffset.y, in getStrokeVerticesFromPerimeterAA()
685 current->position[0] - innerOffset.x, in getStrokeVerticesFromPerimeterAA()
686 current->position[1] - innerOffset.y, in getStrokeVerticesFromPerimeterAA()
689 current->position[0] - outerOffset.x, in getStrokeVerticesFromPerimeterAA()
690 current->position[1] - outerOffset.y, in getStrokeVerticesFromPerimeterAA()
693 last = current; in getStrokeVerticesFromPerimeterAA()
694 current = next; in getStrokeVerticesFromPerimeterAA()